preliminary client-side replay support, works in principle

This commit is contained in:
Max-Wilhelm Bruker 2012-02-21 00:09:03 +01:00
parent d50d179b2f
commit a1bcd9854f
13 changed files with 220 additions and 32 deletions

View file

@ -26,7 +26,7 @@ private:
QSettings *settings;
QString lang;
QString deckPath, picsPath, cardDatabasePath;
QString deckPath, replaysPath, picsPath, cardDatabasePath;
QString handBgPath, stackBgPath, tableBgPath, playerBgPath, cardBackPicturePath;
bool picDownload;
bool doubleClickToPlay;
@ -45,6 +45,7 @@ public:
SettingsCache();
QString getLang() const { return lang; }
QString getDeckPath() const { return deckPath; }
QString getReplaysPath() const { return replaysPath; }
QString getPicsPath() const { return picsPath; }
QString getCardDatabasePath() const { return cardDatabasePath; }
QString getHandBgPath() const { return handBgPath; }
@ -69,6 +70,7 @@ public:
public slots:
void setLang(const QString &_lang);
void setDeckPath(const QString &_deckPath);
void setReplaysPath(const QString &_replaysPath);
void setPicsPath(const QString &_picsPath);
void setCardDatabasePath(const QString &_cardDatabasePath);
void setHandBgPath(const QString &_handBgPath);