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Fix #6659: Correct logging for bottom-of-library card moves (#6764)
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* Fix #6659: Correct logging for bottom-of-library card moves Cause: - This issue happens due to logic of moving the card from the top of the deck being reused when moving from the bottom of the deck, in a way that makes it impossible to check if the card came from the bottom. Resolution: - Updated the logging logic in the client for card moves. - Added a gRPC parameter ('is_from_bottom') for card moves. - Updates the server logic to reverse the order of the card move if the 'is_from_bottom' parameter is true. - Added a test to show the expected behaviour of the fix. NOTE: While the changes in this patch seem big, this is due to changing the loop in the moveCard function to a helper function, in order to make the bug fix change. The only change to the loop was to pass a variable attribution to the moveCard function because it was redundant to be in the loop. * chore: run format on test * refactor: new way to check if a move is from the bottom of the deck * refactor: change isFromBottom check to static function * update comments Co-authored-by: ebbit1q <ebbit1q@gmail.com> --------- Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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7 changed files with 380 additions and 157 deletions
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@ -49,6 +49,7 @@
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/trice_limits.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <ranges>
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Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game,
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int _playerId,
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@ -228,6 +229,37 @@ shouldBeFaceDown(const MoveCardStruct &cardStruct, const Server_CardZone *startZ
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return false;
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}
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/**
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* @brief Determines whether a set of moved cards is from the bottom of the deck
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*/
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static bool shouldBeFromTheBottom(const Server_CardZone *startZone, const std::set<MoveCardStruct> &cardsToMove)
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{
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if (!startZone) {
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return false;
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}
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if (startZone->getName() != ZoneNames::DECK) {
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return false;
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}
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int movedCount = static_cast<int>(cardsToMove.size());
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int tailStart = startZone->getCards().size() - movedCount;
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if (tailStart <= 0) { // if the entire deck is moved it should not be considered from the bottom
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return false;
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}
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// check if the move is a contiguous block at the end of the deck, fail fast when not
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int expectedPosition = tailStart;
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for (const auto &card : cardsToMove) {
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if (card.position != expectedPosition) {
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return false;
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}
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++expectedPosition;
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}
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return true;
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}
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Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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const QList<const CardToMove *> &_cards,
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@ -244,8 +276,11 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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return Response::RespContextError;
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}
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if (!targetzone->hasCoords() && (xCoord <= -1)) {
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xCoord = targetzone->getCards().size();
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if (!targetzone->hasCoords()) {
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yCoord = 0;
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if (xCoord <= -1) {
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xCoord = targetzone->getCards().size();
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}
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}
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std::set<MoveCardStruct> cardsToMove;
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@ -285,164 +320,21 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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bool revealTopStart = false;
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bool revealTopTarget = false;
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for (auto cardStruct : cardsToMove) {
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Server_Card *card = cardStruct.card;
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int originalPosition = cardStruct.position;
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bool isFromBottom = shouldBeFromTheBottom(startzone, cardsToMove);
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bool sourceBeingLookedAt;
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int position = startzone->removeCard(card, sourceBeingLookedAt);
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// Attachment relationships can be retained when moving a card onto the opponent's table
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if (startzone->getName() != targetzone->getName()) {
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// Delete all attachment relationships
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if (card->getParentCard()) {
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card->setParentCard(nullptr);
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}
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// Make a copy of the list because the original one gets modified during the loop
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QList<Server_Card *> attachedCards = card->getAttachedCards();
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for (auto &attachedCard : attachedCards) {
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attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
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}
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if (isFromBottom) {
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std::ranges::reverse_view reversedCardsToMove{cardsToMove};
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for (auto card : reversedCardsToMove) {
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processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
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isReversed, undoingDraw);
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}
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if (startzone != targetzone) {
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// Delete all arrows from and to the card
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for (auto *player : game->getPlayers().values()) {
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QList<int> arrowsToDelete;
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for (Server_Arrow *arrow : player->getArrows()) {
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if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
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arrowsToDelete.append(arrow->getId());
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}
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for (int j : arrowsToDelete) {
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player->deleteArrow(j);
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}
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}
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}
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if (shouldDestroyOnMove(card, startzone, targetzone)) {
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Event_DestroyCard event;
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event.set_zone_name(startzone->getName().toStdString());
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event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
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ges.enqueueGameEvent(event, playerId);
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if (Server_Card *stashedCard = card->takeStashedCard()) {
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stashedCard->setId(newCardId());
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ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
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playerId);
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card->deleteLater();
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card = stashedCard;
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} else {
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card->deleteLater();
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card = nullptr;
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}
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}
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if (card) {
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++xIndex;
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int newX = isReversed ? targetzone->getCards().size() - xCoord + xIndex : xCoord + xIndex;
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bool faceDown = shouldBeFaceDown(cardStruct, startzone, targetzone);
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if (targetzone->hasCoords()) {
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newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
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} else {
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yCoord = 0;
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card->resetState(targetzone->getName() == ZoneNames::STACK);
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}
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targetzone->insertCard(card, newX, yCoord);
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int targetLookedCards = targetzone->getCardsBeingLookedAt();
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bool sourceKnownToPlayer = isReversed || (sourceBeingLookedAt && !card->getFaceDown());
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if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
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if (sourceKnownToPlayer) {
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targetLookedCards += 1;
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} else {
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targetLookedCards = newX;
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}
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targetzone->setCardsBeingLookedAt(targetLookedCards);
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}
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bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
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bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
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int oldCardId = card->getId();
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if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
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card->setId(targetzone->getPlayer()->newCardId());
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}
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card->setFaceDown(faceDown);
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Event_MoveCard eventOthers;
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eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
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eventOthers.set_start_zone(startzone->getName().toStdString());
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eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
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if (startzone != targetzone) {
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eventOthers.set_target_zone(targetzone->getName().toStdString());
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}
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eventOthers.set_y(yCoord);
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eventOthers.set_face_down(faceDown);
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Event_MoveCard eventPrivate(eventOthers);
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if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
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startzone->getType() != ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_card_id(oldCardId);
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eventPrivate.set_new_card_id(card->getId());
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} else {
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eventPrivate.set_card_id(-1);
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eventPrivate.set_new_card_id(-1);
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}
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if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
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QString privateCardName = card->getName();
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eventPrivate.set_card_name(privateCardName.toStdString());
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eventPrivate.set_new_card_provider_id(card->getProviderId().toStdString());
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}
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if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_position(position);
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} else {
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eventPrivate.set_position(-1);
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}
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eventPrivate.set_x(newX);
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if (
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// cards from public zones have their id known, their previous position is already known, the event does
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// not accomodate for previous locations in zones with coordinates (which are always public)
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(startzone->getType() != ServerInfo_Zone::PublicZone) &&
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(startzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_position(position);
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}
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if (
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(targetzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_x(newX);
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}
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if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
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(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
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eventOthers.set_card_id(oldCardId);
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if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
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QString publicCardName = card->getName();
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eventOthers.set_card_name(publicCardName.toStdString());
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eventOthers.set_new_card_provider_id(card->getProviderId().toStdString());
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}
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eventOthers.set_new_card_id(card->getId());
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}
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ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
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ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
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if (originalPosition == 0) {
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revealTopStart = true;
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}
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if (newX == 0) {
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revealTopTarget = true;
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}
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// handle side effects for this card
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onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
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} else {
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for (auto card : cardsToMove) {
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processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
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isReversed, undoingDraw);
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}
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}
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if (revealTopStart) {
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revealTopCardIfNeeded(startzone, ges);
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}
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@ -462,6 +354,174 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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return Response::RespOk;
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}
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void Server_AbstractPlayer::processMoveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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Server_CardZone *targetzone,
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MoveCardStruct cardStruct,
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int xCoord,
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int yCoord,
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int &xIndex,
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bool &revealTopStart,
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bool &revealTopTarget,
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bool isReversed,
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bool undoingDraw)
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{
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Server_Card *card = cardStruct.card;
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int originalPosition = cardStruct.position;
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bool sourceBeingLookedAt;
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int position = startzone->removeCard(card, sourceBeingLookedAt);
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// Attachment relationships can be retained when moving a card onto the opponent's table
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if (startzone->getName() != targetzone->getName()) {
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// Delete all attachment relationships
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if (card->getParentCard()) {
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card->setParentCard(nullptr);
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}
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// Make a copy of the list because the original one gets modified during the loop
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QList<Server_Card *> attachedCards = card->getAttachedCards();
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for (auto &attachedCard : attachedCards) {
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attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
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}
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}
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if (startzone != targetzone) {
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// Delete all arrows from and to the card
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for (auto *player : game->getPlayers().values()) {
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QList<int> arrowsToDelete;
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for (Server_Arrow *arrow : player->getArrows()) {
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if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
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arrowsToDelete.append(arrow->getId());
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}
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for (int j : arrowsToDelete) {
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player->deleteArrow(j);
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}
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}
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}
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if (shouldDestroyOnMove(card, startzone, targetzone)) {
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Event_DestroyCard event;
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event.set_zone_name(startzone->getName().toStdString());
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event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
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ges.enqueueGameEvent(event, playerId);
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if (Server_Card *stashedCard = card->takeStashedCard()) {
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stashedCard->setId(newCardId());
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ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()), playerId);
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card->deleteLater();
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card = stashedCard;
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} else {
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card->deleteLater();
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card = nullptr;
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}
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}
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if (card) {
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++xIndex;
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int newX = isReversed ? targetzone->getCards().size() - xCoord + xIndex : xCoord + xIndex;
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bool faceDown = shouldBeFaceDown(cardStruct, startzone, targetzone);
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if (targetzone->hasCoords()) {
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newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
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} else {
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card->resetState(targetzone->getName() == ZoneNames::STACK);
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}
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targetzone->insertCard(card, newX, yCoord);
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int targetLookedCards = targetzone->getCardsBeingLookedAt();
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bool sourceKnownToPlayer = isReversed || (sourceBeingLookedAt && !card->getFaceDown());
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if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
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if (sourceKnownToPlayer) {
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targetLookedCards += 1;
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} else {
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targetLookedCards = newX;
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}
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targetzone->setCardsBeingLookedAt(targetLookedCards);
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}
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bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
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bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
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int oldCardId = card->getId();
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if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
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card->setId(targetzone->getPlayer()->newCardId());
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}
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card->setFaceDown(faceDown);
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Event_MoveCard eventOthers;
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eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
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eventOthers.set_start_zone(startzone->getName().toStdString());
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eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
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if (startzone != targetzone) {
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eventOthers.set_target_zone(targetzone->getName().toStdString());
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}
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eventOthers.set_y(yCoord);
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eventOthers.set_face_down(faceDown);
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Event_MoveCard eventPrivate(eventOthers);
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if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
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startzone->getType() != ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_card_id(oldCardId);
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eventPrivate.set_new_card_id(card->getId());
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} else {
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eventPrivate.set_card_id(-1);
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eventPrivate.set_new_card_id(-1);
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}
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if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
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QString privateCardName = card->getName();
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eventPrivate.set_card_name(privateCardName.toStdString());
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eventPrivate.set_new_card_provider_id(card->getProviderId().toStdString());
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}
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if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_position(position);
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} else {
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eventPrivate.set_position(-1);
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}
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eventPrivate.set_x(newX);
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if (
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// cards from public zones have their id known, their previous position is already known, the event does
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// not accomodate for previous locations in zones with coordinates (which are always public)
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(startzone->getType() != ServerInfo_Zone::PublicZone) &&
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(startzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_position(position);
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}
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if (
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(targetzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_x(newX);
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}
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if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
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(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
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eventOthers.set_card_id(oldCardId);
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if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
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QString publicCardName = card->getName();
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eventOthers.set_card_name(publicCardName.toStdString());
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eventOthers.set_new_card_provider_id(card->getProviderId().toStdString());
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}
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eventOthers.set_new_card_id(card->getId());
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}
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||||
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
|
||||
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
|
||||
|
||||
if (originalPosition == 0) {
|
||||
revealTopStart = true;
|
||||
}
|
||||
if (newX == 0) {
|
||||
revealTopTarget = true;
|
||||
}
|
||||
|
||||
// handle side effects for this card
|
||||
onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
|
||||
}
|
||||
}
|
||||
|
||||
void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges,
|
||||
const MoveCardStruct &cardStruct,
|
||||
Server_CardZone *startzone,
|
||||
|
|
|
|||
|
|
@ -93,6 +93,19 @@ public:
|
|||
bool fixFreeSpaces = true,
|
||||
bool undoingDraw = false,
|
||||
bool isReversed = false);
|
||||
|
||||
void processMoveCard(GameEventStorage &ges,
|
||||
Server_CardZone *startzone,
|
||||
Server_CardZone *targetzone,
|
||||
MoveCardStruct cardStruct,
|
||||
int xCoord,
|
||||
int yCoord,
|
||||
int &xIndex,
|
||||
bool &revealTopStart,
|
||||
bool &revealTopTarget,
|
||||
bool isReversed,
|
||||
bool undoingDraw);
|
||||
|
||||
virtual void onCardBeingMoved(GameEventStorage &ges,
|
||||
const MoveCardStruct &cardStruct,
|
||||
Server_CardZone *startzone,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue