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add phase to delete arrows in to protocol (#6159)
* protocol changes * servatrice changes * add new setting * implement client side with static 4 phases * reading the code explains the code * add subphases to phase.cpp * use new subphase definition
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16 changed files with 133 additions and 39 deletions
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@ -261,6 +261,7 @@ SettingsCache::SettingsCache()
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doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool();
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clickPlaysAllSelected = settings->value("interface/clickPlaysAllSelected", true).toBool();
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playToStack = settings->value("interface/playtostack", true).toBool();
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doNotDeleteArrowsInSubPhases = settings->value("interface/doNotDeleteArrowsInSubPhases", true).toBool();
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startingHandSize = settings->value("interface/startinghandsize", 7).toInt();
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annotateTokens = settings->value("interface/annotatetokens", false).toBool();
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tabGameSplitterSizes = settings->value("interface/tabgame_splittersizes").toByteArray();
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@ -664,6 +665,12 @@ void SettingsCache::setPlayToStack(QT_STATE_CHANGED_T _playToStack)
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settings->setValue("interface/playtostack", playToStack);
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}
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void SettingsCache::setDoNotDeleteArrowsInSubPhases(QT_STATE_CHANGED_T _doNotDeleteArrowsInSubPhases)
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{
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doNotDeleteArrowsInSubPhases = static_cast<bool>(_doNotDeleteArrowsInSubPhases);
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settings->setValue("interface/doNotDeleteArrowsInSubPhases", doNotDeleteArrowsInSubPhases);
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}
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void SettingsCache::setStartingHandSize(int _startingHandSize)
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{
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startingHandSize = _startingHandSize;
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@ -228,6 +228,7 @@ private:
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bool doubleClickToPlay;
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bool clickPlaysAllSelected;
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bool playToStack;
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bool doNotDeleteArrowsInSubPhases;
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int startingHandSize;
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bool annotateTokens;
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QByteArray tabGameSplitterSizes;
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@ -525,6 +526,10 @@ public:
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{
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return playToStack;
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}
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bool getDoNotDeleteArrowsInSubPhases() const
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{
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return doNotDeleteArrowsInSubPhases;
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}
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int getStartingHandSize() const
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{
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return startingHandSize;
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@ -984,6 +989,7 @@ public slots:
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void setDoubleClickToPlay(QT_STATE_CHANGED_T _doubleClickToPlay);
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void setClickPlaysAllSelected(QT_STATE_CHANGED_T _clickPlaysAllSelected);
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void setPlayToStack(QT_STATE_CHANGED_T _playToStack);
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void setDoNotDeleteArrowsInSubPhases(QT_STATE_CHANGED_T _doNotDeleteArrowsInSubPhases);
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void setStartingHandSize(int _startingHandSize);
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void setAnnotateTokens(QT_STATE_CHANGED_T _annotateTokens);
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void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
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