minor changes, implemented 'doesn't untap' and facedown cards

This commit is contained in:
Max-Wilhelm Bruker 2009-04-07 21:37:57 +02:00
parent e6d6162426
commit a429a4a004
37 changed files with 198 additions and 101 deletions

View file

@ -15,7 +15,7 @@ class Game : public QObject {
Q_OBJECT
private:
QMenu *actionsMenu, *cardMenu;
QAction *aTap, *aUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
QAction *aTap, *aUntap, *aDoesntUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
DlgStartGame *dlgStartGame;
@ -40,6 +40,7 @@ private slots:
void showCardMenu(QPoint p);
void actTap();
void actUntap();
void actDoesntUntap();
void actAddCounter();
void actRemoveCounter();
void actSetCounters();
@ -69,6 +70,7 @@ signals:
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
public slots:
void restartGameDialog();