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minor changes, implemented 'doesn't untap' and facedown cards
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parent
e6d6162426
commit
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37 changed files with 198 additions and 101 deletions
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@ -15,7 +15,7 @@ class Game : public QObject {
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Q_OBJECT
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private:
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QMenu *actionsMenu, *cardMenu;
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QAction *aTap, *aUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
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QAction *aTap, *aUntap, *aDoesntUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
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*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
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DlgStartGame *dlgStartGame;
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@ -40,6 +40,7 @@ private slots:
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void showCardMenu(QPoint p);
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void actTap();
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void actUntap();
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void actDoesntUntap();
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void actAddCounter();
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void actRemoveCounter();
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void actSetCounters();
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@ -69,6 +70,7 @@ signals:
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void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
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void logSetTapped(QString playerName, QString cardName, bool tapped);
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void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
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void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
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public slots:
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void restartGameDialog();
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