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[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones
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29 changed files with 79 additions and 79 deletions
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#include "player_graphics_item.h"
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#include "../../game_graphics/zones/hand_zone.h"
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#include "../../game_graphics/zones/pile_zone.h"
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#include "../../game_graphics/zones/stack_zone.h"
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#include "../../game_graphics/zones/table_zone.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../board/abstract_card_item.h"
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#include "../hand_counter.h"
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#include "../zones/hand_zone.h"
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#include "../zones/pile_zone.h"
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#include "../zones/stack_zone.h"
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#include "../zones/table_zone.h"
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PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
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{
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