[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes
This commit is contained in:
Lukas Brübach 2026-05-18 05:59:35 +02:00
parent bb1a5b33a1
commit a474182603
29 changed files with 79 additions and 79 deletions

View file

@ -1,12 +1,12 @@
#include "player_graphics_item.h"
#include "../../game_graphics/zones/hand_zone.h"
#include "../../game_graphics/zones/pile_zone.h"
#include "../../game_graphics/zones/stack_zone.h"
#include "../../game_graphics/zones/table_zone.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../board/abstract_card_item.h"
#include "../hand_counter.h"
#include "../zones/hand_zone.h"
#include "../zones/pile_zone.h"
#include "../zones/stack_zone.h"
#include "../zones/table_zone.h"
PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
{