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server shutdown function
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33 changed files with 1410 additions and 604 deletions
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@ -21,6 +21,7 @@ class Event_ListRooms;
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class Event_GameJoined;
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class Event_Message;
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class Event_ConnectionClosed;
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class Event_ServerShutdown;
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enum ClientStatus {
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StatusDisconnected,
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@ -43,6 +44,7 @@ signals:
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void gameEventContainerReceived(GameEventContainer *event);
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// Generic events
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void connectionClosedEventReceived(Event_ConnectionClosed *event);
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void serverShutdownEventReceived(Event_ServerShutdown *event);
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void addToListEventReceived(Event_AddToList *event);
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void removeFromListEventReceived(Event_RemoveFromList *event);
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void userJoinedEventReceived(Event_UserJoined *event);
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