Allow cards to transform directly on stack

This commit is contained in:
RickyRister 2025-04-27 19:09:33 -07:00
parent 42ce9f4d89
commit a4ddaa73cb

View file

@ -2066,6 +2066,8 @@ void Player::createCard(const CardItem *sourceCard,
break;
case CardRelation::TransformInto:
// allow cards to directly transform on stack
cmd.set_zone(sourceCard->getZone()->getName() == "stack" ? "stack" : "table");
// Transform card zone changes are handled server-side
cmd.set_target_zone(sourceCard->getZone()->getName().toStdString());
cmd.set_target_card_id(sourceCard->getId());