language fix

This commit is contained in:
Max-Wilhelm Bruker 2009-08-27 15:28:19 +02:00
parent 5324012582
commit a5280946c2
16 changed files with 1026 additions and 581 deletions

View file

@ -24,7 +24,7 @@ private:
QMenu *actionsMenu, *sayMenu, *cardMenu, *moveMenu;
QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile,
*aNextPhase, *aNextTurn, *aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDice, *aCreateToken;
*aNextPhase, *aNextTurn, *aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDie, *aCreateToken;
DlgStartGame *dlgStartGame;
CardDatabase *db;
@ -45,7 +45,7 @@ private slots:
void actIncLife();
void actDecLife();
void actSetLife();
void actRollDice();
void actRollDie();
void actCreateToken();
void showCardMenu(QPoint p);
@ -80,7 +80,7 @@ signals:
void logGameStart();
void logSay(Player *player, QString text);
void logShuffle(Player *player);
void logRollDice(Player *player, int sides, int roll);
void logRollDie(Player *player, int sides, int roll);
void logDraw(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logCreateToken(Player *player, QString cardName);
@ -88,14 +88,15 @@ signals:
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards);
void logStopDumpZone(Player *player, QString zoneName, QString zoneOwner);
void logDumpZone(Player *player, CardZone *zone, Player *zoneOwner, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone, Player *zoneOwner);
void logSetActivePlayer(Player *player);
void setActivePhase(int phase);
public:
Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent = 0);
~Game();
Player *getLocalPlayer() const { return localPlayer; }
void retranslateUi();
void restartGameDialog();
void hoverCardEvent(CardItem *card);
};