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clicking to play can now play all selected (#5254)
* play action now applies to all selected cards * check card zone before applying action * fix bug with wonky play from deck * refactor * don't play card if it's already on table * add new setting * make actPlay and friends public * implement thing * refactor card_item
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10 changed files with 109 additions and 38 deletions
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@ -3540,13 +3540,36 @@ static bool isUnwritableRevealZone(CardZone *zone)
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return false;
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}
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void Player::playSelectedCards(const bool faceDown)
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{
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QList<CardItem *> selectedCards;
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for (const auto &item : scene()->selectedItems()) {
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auto *card = static_cast<CardItem *>(item);
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selectedCards.append(card);
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}
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// CardIds will get shuffled downwards when cards leave the deck.
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// We need to iterate through the cards in reverse order so cardIds don't get changed out from under us as we play
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// out the cards one-by-one.
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std::sort(selectedCards.begin(), selectedCards.end(),
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[](const auto &card1, const auto &card2) { return card1->getId() > card2->getId(); });
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for (auto &card : selectedCards) {
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if (card && !isUnwritableRevealZone(card->getZone()) && card->getZone()->getName() != "table") {
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const bool cipt = !faceDown && card->getInfo() ? card->getInfo()->getCipt() : false;
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playCard(card, faceDown, cipt);
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}
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}
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}
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void Player::actPlay()
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{
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auto *card = game->getActiveCard();
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if (card) {
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const bool cipt = card->getInfo() ? card->getInfo()->getCipt() : false;
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playCard(card, false, cipt);
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}
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playSelectedCards(false);
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}
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void Player::actPlayFacedown()
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{
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playSelectedCards(true);
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}
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void Player::actHide()
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@ -3559,14 +3582,6 @@ void Player::actHide()
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}
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}
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void Player::actPlayFacedown()
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{
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auto *card = game->getActiveCard();
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if (card) {
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playCard(card, true, false);
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}
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}
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void Player::actReveal(QAction *action)
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{
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const int otherPlayerId = action->data().toInt();
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