mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Display visual feedback of where cards will go (#5737)
This is part of the code from #4974, including an improved drag-and-drop API and its use to display visual feedback of card destination on the board. It does not include the improved logic for pushing cards around as I still need to figure out edge cases there - the logic for choosing where cards go is not changed, so some of the artifacts described in #4817 and #4975 (particularly around multi-card) are still present.
This commit is contained in:
parent
bd28e04635
commit
a7641a571f
6 changed files with 230 additions and 100 deletions
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@ -2,8 +2,6 @@
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#include "../game_scene.h"
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#include "../zones/card_zone.h"
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#include "../zones/table_zone.h"
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#include "../zones/view_zone.h"
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#include "card_item.h"
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#include <QCursor>
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@ -15,104 +13,112 @@ CardDragItem::CardDragItem(CardItem *_item,
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const QPointF &_hotSpot,
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bool _faceDown,
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AbstractCardDragItem *parentDrag)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), occupied(false), currentZone(0)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), currentZone(0)
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{
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}
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CardDragItem::~CardDragItem()
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{
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if (currentZone) {
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currentZone->dragLeave(this);
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currentZone = nullptr;
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}
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}
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void CardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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AbstractCardDragItem::paint(painter, option, widget);
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if (occupied)
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if (!isValid) {
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painter->fillPath(shape(), QColor(200, 0, 0, 100));
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}
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}
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void CardDragItem::updatePosition(const QPointF &cursorScenePos)
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{
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QPointF topLeftScenePos = cursorScenePos - hotSpot;
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QPointF centerScenePos = topLeftScenePos + QPointF(CARD_WIDTH_HALF, CARD_HEIGHT_HALF);
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// Use center of the card for intersection.
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QList<QGraphicsItem *> colliding =
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scene()->items(cursorScenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder,
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scene()->items(centerScenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder,
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static_cast<GameScene *>(scene())->getViewTransform());
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CardZone *cardZone = 0;
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ZoneViewZone *zoneViewZone = 0;
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for (int i = colliding.size() - 1; i >= 0; i--) {
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CardZone *temp = qgraphicsitem_cast<CardZone *>(colliding.at(i));
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if (!cardZone)
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cardZone = temp;
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if (!zoneViewZone)
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zoneViewZone = qobject_cast<ZoneViewZone *>(temp);
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}
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CardZone *cursorZone = 0;
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if (zoneViewZone)
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cursorZone = zoneViewZone;
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else if (cardZone)
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cursorZone = cardZone;
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if (!cursorZone)
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return;
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currentZone = cursorZone;
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CardZone *cardZone = nullptr;
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for (auto *item : colliding) {
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cardZone = qgraphicsitem_cast<CardZone *>(item);
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QPointF zonePos = currentZone->scenePos();
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QPointF cursorPosInZone = cursorScenePos - zonePos;
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// If we are on a Table, we center the card around the cursor, because we
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// snap it into place and no longer see it being dragged.
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//
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// For other zones (where we do display the card under the cursor), we use
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// the hotspot to feel like the card was dragged at the corresponding
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// position.
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TableZone *tableZone = qobject_cast<TableZone *>(cursorZone);
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QPointF closestGridPoint;
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if (tableZone)
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closestGridPoint = tableZone->closestGridPoint(cursorPosInZone);
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else
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closestGridPoint = cursorPosInZone - hotSpot;
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QPointF newPos = zonePos + closestGridPoint;
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if (newPos != pos()) {
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for (int i = 0; i < childDrags.size(); i++)
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childDrags[i]->setPos(newPos + childDrags[i]->getHotSpot());
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setPos(newPos);
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bool newOccupied = false;
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TableZone *table = qobject_cast<TableZone *>(cursorZone);
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if (table)
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if (table->getCardFromCoords(closestGridPoint))
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newOccupied = true;
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if (newOccupied != occupied) {
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occupied = newOccupied;
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update();
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if (cardZone) {
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break;
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}
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}
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if (cardZone != currentZone) {
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if (currentZone) {
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currentZone->dragLeave(this);
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currentZone = nullptr;
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}
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if (cardZone && cardZone->dragEnter(this, centerScenePos - cardZone->scenePos())) {
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setValid(true);
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currentZone = cardZone;
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} else {
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setValid(false);
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}
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}
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if (currentZone) {
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currentZone->dragMove(this, centerScenePos - currentZone->scenePos());
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}
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if (topLeftScenePos != pos()) {
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for (int i = 0; i < childDrags.size(); i++)
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childDrags[i]->setPos(topLeftScenePos + childDrags[i]->getHotSpot());
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setPos(topLeftScenePos);
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}
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}
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void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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setCursor(Qt::OpenHandCursor);
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QGraphicsScene *sc = scene();
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QPointF sp = pos();
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sc->removeItem(this);
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QList<CardDragItem *> dragItemList;
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CardZone *startZone = static_cast<CardItem *>(item)->getZone();
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if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone))) {
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if (!occupied) {
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dragItemList.append(this);
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}
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for (int i = 0; i < childDrags.size(); i++) {
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CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
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if (!occupied && !(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone)) &&
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!c->occupied) {
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dragItemList.append(c);
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}
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sc->removeItem(c);
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}
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for (auto *childDrag : childDrags) {
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sc->removeItem(childDrag);
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}
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if (currentZone) {
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currentZone->handleDropEvent(dragItemList, startZone, (sp - currentZone->scenePos()).toPoint());
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QPointF cursorScenePos = event->scenePos();
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QPointF topLeftScenePos = cursorScenePos - hotSpot;
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QPointF centerScenePos = topLeftScenePos + QPointF(CARD_WIDTH_HALF, CARD_HEIGHT_HALF);
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currentZone->dragAccept(this, centerScenePos - currentZone->scenePos());
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currentZone = nullptr;
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}
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event->accept();
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static_cast<CardItem *>(item)->deleteDragItem();
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AbstractCardDragItem::mouseReleaseEvent(event);
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}
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CardZone *CardDragItem::getStartZone() const
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{
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return static_cast<CardItem *>(item)->getZone();
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}
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QList<CardDragItem *> CardDragItem::getValidItems()
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{
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QList<CardDragItem *> dragItemList;
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CardZone *startZone = getStartZone();
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if (!(static_cast<CardItem *>(item)->getAttachedTo() && startZone == currentZone)) {
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dragItemList.append(this);
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for (int i = 0; i < childDrags.size(); i++) {
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CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
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if (!(static_cast<CardItem *>(c->item)->getAttachedTo() && startZone == currentZone)) {
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dragItemList.append(c);
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}
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}
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}
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return dragItemList;
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}
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@ -11,7 +11,7 @@ class CardDragItem : public AbstractCardDragItem
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private:
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int id;
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bool faceDown;
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bool occupied;
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bool isValid = true;
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CardZone *currentZone;
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public:
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@ -20,6 +20,7 @@ public:
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const QPointF &_hotSpot,
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bool _faceDown,
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AbstractCardDragItem *parentDrag = 0);
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virtual ~CardDragItem();
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int getId() const
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{
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return id;
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@ -31,6 +32,18 @@ public:
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void updatePosition(const QPointF &cursorScenePos) override;
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void setValid(bool _valid)
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{
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if (_valid != isValid) {
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isValid = _valid;
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update();
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}
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}
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CardZone *getStartZone() const;
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QList<CardDragItem *> getValidItems();
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protected:
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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};
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@ -1,11 +1,10 @@
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#include "card_zone.h"
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#include "../cards/card_database_manager.h"
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#include "../cards/card_drag_item.h"
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#include "../cards/card_item.h"
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#include "../player/player.h"
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#include "pb/command_move_card.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include "pile_zone.h"
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#include "view_zone.h"
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#include <QAction>
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@ -233,7 +232,26 @@ void CardZone::moveAllToZone()
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player->sendGameCommand(cmd);
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}
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QPointF CardZone::closestGridPoint(const QPointF &point)
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bool CardZone::dragEnter(CardDragItem *dragItem, const QPointF &pos)
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{
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return point;
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}
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Q_UNUSED(dragItem);
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Q_UNUSED(pos);
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return true;
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}
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void CardZone::dragMove(CardDragItem *dragItem, const QPointF &pos)
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{
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Q_UNUSED(dragItem);
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Q_UNUSED(pos);
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}
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void CardZone::dragAccept(CardDragItem *dragItem, const QPointF &pos)
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{
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handleDropEvent(dragItem->getValidItems(), dragItem->getStartZone(), pos.toPoint());
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}
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void CardZone::dragLeave(CardDragItem *dragItem)
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{
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Q_UNUSED(dragItem);
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}
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@ -58,6 +58,26 @@ public:
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{
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return Type;
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}
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/* Called when a card is dragged on top of the zone.
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Return `true` to accept the drag, `false` otherwise.
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*/
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virtual bool dragEnter(CardDragItem *dragItem, const QPointF &pos);
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/* Called when a card that has been accepted by `dragEnter` is moved over
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the zone.
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*/
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virtual void dragMove(CardDragItem *dragItem, const QPointF &pos);
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/* Called when a card that has been accepted by `dragEnter` is dropped onto
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the zone. */
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virtual void dragAccept(CardDragItem *dragItem, const QPointF &pos);
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/* Called when a card that has been accepted by `dragEnter` leaves the zone.
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*/
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virtual void dragLeave(CardDragItem *dragItem);
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virtual void
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handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
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CardZone(Player *_player,
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@ -114,7 +134,6 @@ public:
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return views;
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}
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virtual void reorganizeCards() = 0;
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virtual QPointF closestGridPoint(const QPointF &point);
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bool getIsView() const
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{
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return isView;
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@ -118,9 +118,66 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
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card->update();
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}
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bool TableZone::dragEnter(CardDragItem *dragItem, const QPointF &pos)
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{
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if (!SelectZone::dragEnter(dragItem, pos)) {
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return false;
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}
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if (m_feedbackItem) {
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scene()->removeItem(m_feedbackItem);
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delete m_feedbackItem;
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}
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m_feedbackItem = new QGraphicsPathItem(dragItem->getItem()->shape(), this);
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m_feedbackItem->setBrush(QColor(176, 196, 222)); // lightsteelblue
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m_feedbackItem->setPen(QColor(119, 136, 153)); // lightslategray
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m_feedbackItem->setZValue(2000000005);
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m_feedbackItem->setTransform(dragItem->getItem()->transform());
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updateFeedback(dragItem, pos);
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return true;
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}
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void TableZone::dragMove(CardDragItem *dragItem, const QPointF &pos)
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{
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if (m_feedbackItem) {
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updateFeedback(dragItem, pos);
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}
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SelectZone::dragMove(dragItem, pos);
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}
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void TableZone::dragAccept(CardDragItem *dragItem, const QPointF &pos)
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{
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SelectZone::dragAccept(dragItem, pos);
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if (m_feedbackItem) {
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scene()->removeItem(m_feedbackItem);
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delete m_feedbackItem;
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m_feedbackItem = nullptr;
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}
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}
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void TableZone::dragLeave(CardDragItem *dragItem)
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{
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SelectZone::dragLeave(dragItem);
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if (m_feedbackItem) {
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scene()->removeItem(m_feedbackItem);
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delete m_feedbackItem;
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m_feedbackItem = nullptr;
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}
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}
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void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
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{
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handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
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Q_UNUSED(dropPoint);
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// Always use the position of the feedback item for consistency
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if (m_feedbackItem && m_feedbackItem->isVisible()) {
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handleDropEventByGrid(dragItems, startZone, mapToGrid(m_feedbackItem->pos()));
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}
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}
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void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
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@ -260,12 +317,6 @@ CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
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return 0;
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}
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CardItem *TableZone::getCardFromCoords(const QPointF &point) const
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{
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QPoint gridPoint = mapToGrid(point);
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return getCardFromGrid(gridPoint);
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}
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void TableZone::computeCardStackWidths()
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{
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// Each card stack is three grid points worth of card locations.
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@ -366,18 +417,36 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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int xDiff = x - xStack;
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int gridPointX = stackCol * 3 + qMin(xDiff / STACKED_CARD_OFFSET_X, 2);
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return QPoint(gridPointX, gridPointY);
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return QPoint((gridPointX / 3) * 3, gridPointY);
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}
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QPointF TableZone::closestGridPoint(const QPointF &point)
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void TableZone::updateFeedback(CardDragItem *dragItem, const QPointF &point)
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{
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QPoint gridPoint = mapToGrid(point);
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gridPoint.setX((gridPoint.x() / 3) * 3);
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if (getCardFromGrid(gridPoint))
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gridPoint.setX(gridPoint.x() + 1);
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if (getCardFromGrid(gridPoint))
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gridPoint.setX(gridPoint.x() + 1);
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return mapFromGrid(gridPoint);
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for (int i = 0; i < 3; ++i) {
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if (CardItem *existingCard = getCardFromGrid(gridPoint)) {
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if (existingCard == dragItem->getItem()) {
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// Dropping the card onto its existing position is a no-op, and
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// we don't want to display the feedback item, but we don't want
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// to display an invalid state either, because that'd be
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// confusing.
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dragItem->setValid(true);
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m_feedbackItem->hide();
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return;
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}
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gridPoint.setX(gridPoint.x() + 1);
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} else {
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dragItem->setValid(true);
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m_feedbackItem->show();
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m_feedbackItem->setPos(mapFromGrid(gridPoint));
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return;
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}
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}
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dragItem->setValid(false);
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m_feedbackItem->hide();
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}
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int TableZone::clampValidTableRow(const int row)
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@ -77,6 +77,8 @@ private:
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*/
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bool active;
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QGraphicsPathItem *m_feedbackItem = nullptr;
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bool isInverted() const;
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private slots:
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@ -118,6 +120,14 @@ public:
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*/
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void toggleTapped();
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bool dragEnter(CardDragItem *dragItem, const QPointF &pos) override;
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void dragMove(CardDragItem *dragItem, const QPointF &pos) override;
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void dragAccept(CardDragItem *dragItem, const QPointF &pos) override;
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void dragLeave(CardDragItem *dragItem) override;
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/**
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See HandleDropEventByGrid
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*/
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@ -133,13 +143,6 @@ public:
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*/
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CardItem *getCardFromGrid(const QPoint &gridPoint) const;
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/**
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@return CardItem from coordinate location
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*/
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CardItem *getCardFromCoords(const QPointF &point) const;
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QPointF closestGridPoint(const QPointF &point) override;
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static int clampValidTableRow(const int row);
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/**
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@ -184,6 +187,8 @@ private:
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void paintZoneOutline(QPainter *painter);
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void paintLandDivider(QPainter *painter);
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void updateFeedback(CardDragItem *dragItem, const QPointF &point);
|
||||
|
||||
/*
|
||||
Calculates card stack widths so mapping functions work properly
|
||||
*/
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue