Display visual feedback of where cards will go (#5737)

This is part of the code from #4974, including an improved drag-and-drop
API and its use to display visual feedback of card destination on the
board.

It does not include the improved logic for pushing cards around as I
still need to figure out edge cases there - the logic for choosing where
cards go is not changed, so some of the artifacts described in #4817
and #4975 (particularly around multi-card) are still present.
This commit is contained in:
Basile Clement 2025-03-17 00:19:39 +01:00 committed by GitHub
parent bd28e04635
commit a7641a571f
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GPG key ID: B5690EEEBB952194
6 changed files with 230 additions and 100 deletions

View file

@ -2,8 +2,6 @@
#include "../game_scene.h"
#include "../zones/card_zone.h"
#include "../zones/table_zone.h"
#include "../zones/view_zone.h"
#include "card_item.h"
#include <QCursor>
@ -15,104 +13,112 @@ CardDragItem::CardDragItem(CardItem *_item,
const QPointF &_hotSpot,
bool _faceDown,
AbstractCardDragItem *parentDrag)
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), occupied(false), currentZone(0)
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), currentZone(0)
{
}
CardDragItem::~CardDragItem()
{
if (currentZone) {
currentZone->dragLeave(this);
currentZone = nullptr;
}
}
void CardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
AbstractCardDragItem::paint(painter, option, widget);
if (occupied)
if (!isValid) {
painter->fillPath(shape(), QColor(200, 0, 0, 100));
}
}
void CardDragItem::updatePosition(const QPointF &cursorScenePos)
{
QPointF topLeftScenePos = cursorScenePos - hotSpot;
QPointF centerScenePos = topLeftScenePos + QPointF(CARD_WIDTH_HALF, CARD_HEIGHT_HALF);
// Use center of the card for intersection.
QList<QGraphicsItem *> colliding =
scene()->items(cursorScenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder,
scene()->items(centerScenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder,
static_cast<GameScene *>(scene())->getViewTransform());
CardZone *cardZone = 0;
ZoneViewZone *zoneViewZone = 0;
for (int i = colliding.size() - 1; i >= 0; i--) {
CardZone *temp = qgraphicsitem_cast<CardZone *>(colliding.at(i));
if (!cardZone)
cardZone = temp;
if (!zoneViewZone)
zoneViewZone = qobject_cast<ZoneViewZone *>(temp);
}
CardZone *cursorZone = 0;
if (zoneViewZone)
cursorZone = zoneViewZone;
else if (cardZone)
cursorZone = cardZone;
if (!cursorZone)
return;
currentZone = cursorZone;
CardZone *cardZone = nullptr;
for (auto *item : colliding) {
cardZone = qgraphicsitem_cast<CardZone *>(item);
QPointF zonePos = currentZone->scenePos();
QPointF cursorPosInZone = cursorScenePos - zonePos;
// If we are on a Table, we center the card around the cursor, because we
// snap it into place and no longer see it being dragged.
//
// For other zones (where we do display the card under the cursor), we use
// the hotspot to feel like the card was dragged at the corresponding
// position.
TableZone *tableZone = qobject_cast<TableZone *>(cursorZone);
QPointF closestGridPoint;
if (tableZone)
closestGridPoint = tableZone->closestGridPoint(cursorPosInZone);
else
closestGridPoint = cursorPosInZone - hotSpot;
QPointF newPos = zonePos + closestGridPoint;
if (newPos != pos()) {
for (int i = 0; i < childDrags.size(); i++)
childDrags[i]->setPos(newPos + childDrags[i]->getHotSpot());
setPos(newPos);
bool newOccupied = false;
TableZone *table = qobject_cast<TableZone *>(cursorZone);
if (table)
if (table->getCardFromCoords(closestGridPoint))
newOccupied = true;
if (newOccupied != occupied) {
occupied = newOccupied;
update();
if (cardZone) {
break;
}
}
if (cardZone != currentZone) {
if (currentZone) {
currentZone->dragLeave(this);
currentZone = nullptr;
}
if (cardZone && cardZone->dragEnter(this, centerScenePos - cardZone->scenePos())) {
setValid(true);
currentZone = cardZone;
} else {
setValid(false);
}
}
if (currentZone) {
currentZone->dragMove(this, centerScenePos - currentZone->scenePos());
}
if (topLeftScenePos != pos()) {
for (int i = 0; i < childDrags.size(); i++)
childDrags[i]->setPos(topLeftScenePos + childDrags[i]->getHotSpot());
setPos(topLeftScenePos);
}
}
void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
setCursor(Qt::OpenHandCursor);
QGraphicsScene *sc = scene();
QPointF sp = pos();
sc->removeItem(this);
QList<CardDragItem *> dragItemList;
CardZone *startZone = static_cast<CardItem *>(item)->getZone();
if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone))) {
if (!occupied) {
dragItemList.append(this);
}
for (int i = 0; i < childDrags.size(); i++) {
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
if (!occupied && !(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone)) &&
!c->occupied) {
dragItemList.append(c);
}
sc->removeItem(c);
}
for (auto *childDrag : childDrags) {
sc->removeItem(childDrag);
}
if (currentZone) {
currentZone->handleDropEvent(dragItemList, startZone, (sp - currentZone->scenePos()).toPoint());
QPointF cursorScenePos = event->scenePos();
QPointF topLeftScenePos = cursorScenePos - hotSpot;
QPointF centerScenePos = topLeftScenePos + QPointF(CARD_WIDTH_HALF, CARD_HEIGHT_HALF);
currentZone->dragAccept(this, centerScenePos - currentZone->scenePos());
currentZone = nullptr;
}
event->accept();
static_cast<CardItem *>(item)->deleteDragItem();
AbstractCardDragItem::mouseReleaseEvent(event);
}
CardZone *CardDragItem::getStartZone() const
{
return static_cast<CardItem *>(item)->getZone();
}
QList<CardDragItem *> CardDragItem::getValidItems()
{
QList<CardDragItem *> dragItemList;
CardZone *startZone = getStartZone();
if (!(static_cast<CardItem *>(item)->getAttachedTo() && startZone == currentZone)) {
dragItemList.append(this);
for (int i = 0; i < childDrags.size(); i++) {
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
if (!(static_cast<CardItem *>(c->item)->getAttachedTo() && startZone == currentZone)) {
dragItemList.append(c);
}
}
}
return dragItemList;
}

View file

@ -11,7 +11,7 @@ class CardDragItem : public AbstractCardDragItem
private:
int id;
bool faceDown;
bool occupied;
bool isValid = true;
CardZone *currentZone;
public:
@ -20,6 +20,7 @@ public:
const QPointF &_hotSpot,
bool _faceDown,
AbstractCardDragItem *parentDrag = 0);
virtual ~CardDragItem();
int getId() const
{
return id;
@ -31,6 +32,18 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void updatePosition(const QPointF &cursorScenePos) override;
void setValid(bool _valid)
{
if (_valid != isValid) {
isValid = _valid;
update();
}
}
CardZone *getStartZone() const;
QList<CardDragItem *> getValidItems();
protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
};

View file

@ -1,11 +1,10 @@
#include "card_zone.h"
#include "../cards/card_database_manager.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "pile_zone.h"
#include "view_zone.h"
#include <QAction>
@ -233,7 +232,26 @@ void CardZone::moveAllToZone()
player->sendGameCommand(cmd);
}
QPointF CardZone::closestGridPoint(const QPointF &point)
bool CardZone::dragEnter(CardDragItem *dragItem, const QPointF &pos)
{
return point;
}
Q_UNUSED(dragItem);
Q_UNUSED(pos);
return true;
}
void CardZone::dragMove(CardDragItem *dragItem, const QPointF &pos)
{
Q_UNUSED(dragItem);
Q_UNUSED(pos);
}
void CardZone::dragAccept(CardDragItem *dragItem, const QPointF &pos)
{
handleDropEvent(dragItem->getValidItems(), dragItem->getStartZone(), pos.toPoint());
}
void CardZone::dragLeave(CardDragItem *dragItem)
{
Q_UNUSED(dragItem);
}

View file

@ -58,6 +58,26 @@ public:
{
return Type;
}
/* Called when a card is dragged on top of the zone.
Return `true` to accept the drag, `false` otherwise.
*/
virtual bool dragEnter(CardDragItem *dragItem, const QPointF &pos);
/* Called when a card that has been accepted by `dragEnter` is moved over
the zone.
*/
virtual void dragMove(CardDragItem *dragItem, const QPointF &pos);
/* Called when a card that has been accepted by `dragEnter` is dropped onto
the zone. */
virtual void dragAccept(CardDragItem *dragItem, const QPointF &pos);
/* Called when a card that has been accepted by `dragEnter` leaves the zone.
*/
virtual void dragLeave(CardDragItem *dragItem);
virtual void
handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
CardZone(Player *_player,
@ -114,7 +134,6 @@ public:
return views;
}
virtual void reorganizeCards() = 0;
virtual QPointF closestGridPoint(const QPointF &point);
bool getIsView() const
{
return isView;

View file

@ -118,9 +118,66 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
card->update();
}
bool TableZone::dragEnter(CardDragItem *dragItem, const QPointF &pos)
{
if (!SelectZone::dragEnter(dragItem, pos)) {
return false;
}
if (m_feedbackItem) {
scene()->removeItem(m_feedbackItem);
delete m_feedbackItem;
}
m_feedbackItem = new QGraphicsPathItem(dragItem->getItem()->shape(), this);
m_feedbackItem->setBrush(QColor(176, 196, 222)); // lightsteelblue
m_feedbackItem->setPen(QColor(119, 136, 153)); // lightslategray
m_feedbackItem->setZValue(2000000005);
m_feedbackItem->setTransform(dragItem->getItem()->transform());
updateFeedback(dragItem, pos);
return true;
}
void TableZone::dragMove(CardDragItem *dragItem, const QPointF &pos)
{
if (m_feedbackItem) {
updateFeedback(dragItem, pos);
}
SelectZone::dragMove(dragItem, pos);
}
void TableZone::dragAccept(CardDragItem *dragItem, const QPointF &pos)
{
SelectZone::dragAccept(dragItem, pos);
if (m_feedbackItem) {
scene()->removeItem(m_feedbackItem);
delete m_feedbackItem;
m_feedbackItem = nullptr;
}
}
void TableZone::dragLeave(CardDragItem *dragItem)
{
SelectZone::dragLeave(dragItem);
if (m_feedbackItem) {
scene()->removeItem(m_feedbackItem);
delete m_feedbackItem;
m_feedbackItem = nullptr;
}
}
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
Q_UNUSED(dropPoint);
// Always use the position of the feedback item for consistency
if (m_feedbackItem && m_feedbackItem->isVisible()) {
handleDropEventByGrid(dragItems, startZone, mapToGrid(m_feedbackItem->pos()));
}
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
@ -260,12 +317,6 @@ CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
return 0;
}
CardItem *TableZone::getCardFromCoords(const QPointF &point) const
{
QPoint gridPoint = mapToGrid(point);
return getCardFromGrid(gridPoint);
}
void TableZone::computeCardStackWidths()
{
// Each card stack is three grid points worth of card locations.
@ -366,18 +417,36 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
int xDiff = x - xStack;
int gridPointX = stackCol * 3 + qMin(xDiff / STACKED_CARD_OFFSET_X, 2);
return QPoint(gridPointX, gridPointY);
return QPoint((gridPointX / 3) * 3, gridPointY);
}
QPointF TableZone::closestGridPoint(const QPointF &point)
void TableZone::updateFeedback(CardDragItem *dragItem, const QPointF &point)
{
QPoint gridPoint = mapToGrid(point);
gridPoint.setX((gridPoint.x() / 3) * 3);
if (getCardFromGrid(gridPoint))
gridPoint.setX(gridPoint.x() + 1);
if (getCardFromGrid(gridPoint))
gridPoint.setX(gridPoint.x() + 1);
return mapFromGrid(gridPoint);
for (int i = 0; i < 3; ++i) {
if (CardItem *existingCard = getCardFromGrid(gridPoint)) {
if (existingCard == dragItem->getItem()) {
// Dropping the card onto its existing position is a no-op, and
// we don't want to display the feedback item, but we don't want
// to display an invalid state either, because that'd be
// confusing.
dragItem->setValid(true);
m_feedbackItem->hide();
return;
}
gridPoint.setX(gridPoint.x() + 1);
} else {
dragItem->setValid(true);
m_feedbackItem->show();
m_feedbackItem->setPos(mapFromGrid(gridPoint));
return;
}
}
dragItem->setValid(false);
m_feedbackItem->hide();
}
int TableZone::clampValidTableRow(const int row)

View file

@ -77,6 +77,8 @@ private:
*/
bool active;
QGraphicsPathItem *m_feedbackItem = nullptr;
bool isInverted() const;
private slots:
@ -118,6 +120,14 @@ public:
*/
void toggleTapped();
bool dragEnter(CardDragItem *dragItem, const QPointF &pos) override;
void dragMove(CardDragItem *dragItem, const QPointF &pos) override;
void dragAccept(CardDragItem *dragItem, const QPointF &pos) override;
void dragLeave(CardDragItem *dragItem) override;
/**
See HandleDropEventByGrid
*/
@ -133,13 +143,6 @@ public:
*/
CardItem *getCardFromGrid(const QPoint &gridPoint) const;
/**
@return CardItem from coordinate location
*/
CardItem *getCardFromCoords(const QPointF &point) const;
QPointF closestGridPoint(const QPointF &point) override;
static int clampValidTableRow(const int row);
/**
@ -184,6 +187,8 @@ private:
void paintZoneOutline(QPainter *painter);
void paintLandDivider(QPainter *painter);
void updateFeedback(CardDragItem *dragItem, const QPointF &point);
/*
Calculates card stack widths so mapping functions work properly
*/