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Display visual feedback of where cards will go (#5737)
This is part of the code from #4974, including an improved drag-and-drop API and its use to display visual feedback of card destination on the board. It does not include the improved logic for pushing cards around as I still need to figure out edge cases there - the logic for choosing where cards go is not changed, so some of the artifacts described in #4817 and #4975 (particularly around multi-card) are still present.
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bd28e04635
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6 changed files with 230 additions and 100 deletions
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@ -118,9 +118,66 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
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card->update();
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}
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bool TableZone::dragEnter(CardDragItem *dragItem, const QPointF &pos)
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{
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if (!SelectZone::dragEnter(dragItem, pos)) {
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return false;
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}
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if (m_feedbackItem) {
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scene()->removeItem(m_feedbackItem);
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delete m_feedbackItem;
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}
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m_feedbackItem = new QGraphicsPathItem(dragItem->getItem()->shape(), this);
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m_feedbackItem->setBrush(QColor(176, 196, 222)); // lightsteelblue
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m_feedbackItem->setPen(QColor(119, 136, 153)); // lightslategray
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m_feedbackItem->setZValue(2000000005);
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m_feedbackItem->setTransform(dragItem->getItem()->transform());
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updateFeedback(dragItem, pos);
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return true;
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}
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void TableZone::dragMove(CardDragItem *dragItem, const QPointF &pos)
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{
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if (m_feedbackItem) {
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updateFeedback(dragItem, pos);
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}
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SelectZone::dragMove(dragItem, pos);
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}
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void TableZone::dragAccept(CardDragItem *dragItem, const QPointF &pos)
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{
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SelectZone::dragAccept(dragItem, pos);
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if (m_feedbackItem) {
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scene()->removeItem(m_feedbackItem);
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delete m_feedbackItem;
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m_feedbackItem = nullptr;
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}
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}
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void TableZone::dragLeave(CardDragItem *dragItem)
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{
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SelectZone::dragLeave(dragItem);
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if (m_feedbackItem) {
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scene()->removeItem(m_feedbackItem);
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delete m_feedbackItem;
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m_feedbackItem = nullptr;
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}
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}
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void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
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{
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handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
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Q_UNUSED(dropPoint);
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// Always use the position of the feedback item for consistency
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if (m_feedbackItem && m_feedbackItem->isVisible()) {
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handleDropEventByGrid(dragItems, startZone, mapToGrid(m_feedbackItem->pos()));
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}
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}
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void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
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@ -260,12 +317,6 @@ CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
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return 0;
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}
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CardItem *TableZone::getCardFromCoords(const QPointF &point) const
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{
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QPoint gridPoint = mapToGrid(point);
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return getCardFromGrid(gridPoint);
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}
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void TableZone::computeCardStackWidths()
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{
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// Each card stack is three grid points worth of card locations.
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@ -366,18 +417,36 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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int xDiff = x - xStack;
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int gridPointX = stackCol * 3 + qMin(xDiff / STACKED_CARD_OFFSET_X, 2);
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return QPoint(gridPointX, gridPointY);
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return QPoint((gridPointX / 3) * 3, gridPointY);
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}
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QPointF TableZone::closestGridPoint(const QPointF &point)
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void TableZone::updateFeedback(CardDragItem *dragItem, const QPointF &point)
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{
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QPoint gridPoint = mapToGrid(point);
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gridPoint.setX((gridPoint.x() / 3) * 3);
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if (getCardFromGrid(gridPoint))
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gridPoint.setX(gridPoint.x() + 1);
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if (getCardFromGrid(gridPoint))
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gridPoint.setX(gridPoint.x() + 1);
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return mapFromGrid(gridPoint);
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for (int i = 0; i < 3; ++i) {
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if (CardItem *existingCard = getCardFromGrid(gridPoint)) {
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if (existingCard == dragItem->getItem()) {
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// Dropping the card onto its existing position is a no-op, and
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// we don't want to display the feedback item, but we don't want
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// to display an invalid state either, because that'd be
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// confusing.
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dragItem->setValid(true);
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m_feedbackItem->hide();
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return;
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}
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gridPoint.setX(gridPoint.x() + 1);
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} else {
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dragItem->setValid(true);
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m_feedbackItem->show();
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m_feedbackItem->setPos(mapFromGrid(gridPoint));
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return;
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}
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}
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dragItem->setValid(false);
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m_feedbackItem->hide();
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}
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int TableZone::clampValidTableRow(const int row)
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