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Migrate theme asset loads to scheme-variant resolution (#7209-2) (#7276)
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Replace remaining QPixmap("theme:...") call sites with themePixmap() so icons, replay controls, card backs, and other images resolve to -dark/-light variants under theme schemes. Stem-exact 1:1 migration; behavior unchanged for non-variant themes.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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commit
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38 changed files with 129 additions and 94 deletions
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@ -1,5 +1,6 @@
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#include "game_selector.h"
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#include "../../pixel_map_generator.h"
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#include "../interface/widgets/dialogs/dlg_create_game.h"
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#include "../interface/widgets/dialogs/dlg_filter_games.h"
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#include "../interface/widgets/tabs/tab_account.h"
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@ -95,10 +96,10 @@ GameSelector::GameSelector(AbstractClient *_client,
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}
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filterButton = new QPushButton;
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filterButton->setIcon(QPixmap("theme:icons/search"));
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filterButton->setIcon(themePixmap(QStringLiteral("icons/search")));
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connect(filterButton, &QPushButton::clicked, this, &GameSelector::actSetFilter);
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clearFilterButton = new QPushButton;
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clearFilterButton->setIcon(QPixmap("theme:icons/clearsearch"));
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clearFilterButton->setIcon(themePixmap(QStringLiteral("icons/clearsearch")));
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bool filtersSetToDefault = showFilters && gameListProxyModel->areFilterParametersSetToDefaults();
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clearFilterButton->setEnabled(!filtersSetToDefault);
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connect(clearFilterButton, &QPushButton::clicked, this, &GameSelector::actClearFilter);
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