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tell logged in clients about new replays
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parent
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14 changed files with 95 additions and 11 deletions
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@ -22,6 +22,7 @@ class Event_GameJoined;
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class Event_UserMessage;
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class Event_ConnectionClosed;
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class Event_ServerShutdown;
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class Event_ReplayAdded;
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enum ClientStatus {
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StatusDisconnected,
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@ -57,6 +58,7 @@ signals:
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void userInfoChanged(const ServerInfo_User &userInfo);
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void buddyListReceived(const QList<ServerInfo_User> &buddyList);
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void ignoreListReceived(const QList<ServerInfo_User> &ignoreList);
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void replayAddedEventReceived(const Event_ReplayAdded &event);
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private:
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int nextCmdId;
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protected slots:
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