tell logged in clients about new replays

This commit is contained in:
Max-Wilhelm Bruker 2012-03-03 18:10:16 +01:00
parent 2487476fcc
commit a876a0bf5f
14 changed files with 95 additions and 11 deletions

View file

@ -22,6 +22,7 @@ class Event_GameJoined;
class Event_UserMessage;
class Event_ConnectionClosed;
class Event_ServerShutdown;
class Event_ReplayAdded;
enum ClientStatus {
StatusDisconnected,
@ -57,6 +58,7 @@ signals:
void userInfoChanged(const ServerInfo_User &userInfo);
void buddyListReceived(const QList<ServerInfo_User> &buddyList);
void ignoreListReceived(const QList<ServerInfo_User> &ignoreList);
void replayAddedEventReceived(const Event_ReplayAdded &event);
private:
int nextCmdId;
protected slots: