[Server] Stop mirroring is_tournament on the game-state event

The client learns tournament status from Event_GameJoined's ServerInfo_Game;
mirroring it on every Event_GameStateChanged was dead wire data. The field was
removed from the proto in [Protocol]; drop the now-invalidated setter.
This commit is contained in:
Lukas Brübach 2026-09-02 10:28:12 +02:00
parent b8229bfba6
commit a89e1a89d0

View file

@ -310,8 +310,6 @@ void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
event->set_game_started(false);
}
event->set_is_tournament(isTournament);
if (tournamentParentGame) {
event->set_parent_game_id(tournamentParentGame->getGameId());
}