reworked protocol; only server code for now

This commit is contained in:
Max-Wilhelm Bruker 2009-10-24 21:20:26 +02:00
parent da6a1a0dbd
commit a8c45fda1a
13 changed files with 669 additions and 534 deletions

149
servatrice/src/player.cpp Normal file
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#include "player.h"
#include "card.h"
#include "counter.h"
#include "arrow.h"
#include "playerzone.h"
#include "serversocket.h"
#include "servergame.h"
Player::Player(ServerGame *_game, int _playerId, const QString &_playerName, bool _spectator)
: game(_game), socket(0), playerId(_playerId), playerName(_playerName), spectator(_spectator), nextCardId(0), PlayerStatus(StatusNormal)
{
}
int Player::newCardId()
{
return nextCardId++;
}
int Player::newCounterId() const
{
int id = 0;
QMapIterator<int, Counter *> i(counters);
while (i.hasNext()) {
Counter *c = i.next().value();
if (c->getId() > id)
id = c->getId();
}
return id + 1;
}
int Player::newArrowId() const
{
int id = 0;
QMapIterator<int, Arrow *> i(arrows);
while (i.hasNext()) {
Arrow *a = i.next().value();
if (a->getId() > id)
id = a->getId();
}
return id + 1;
}
void Player::setupZones()
{
// Delete existing zones and counters
clearZones();
// This may need to be customized according to the game rules.
// ------------------------------------------------------------------
// Create zones
PlayerZone *deck = new PlayerZone(this, "deck", false, PlayerZone::HiddenZone);
addZone(deck);
PlayerZone *sb = new PlayerZone(this, "sb", false, PlayerZone::HiddenZone);
addZone(sb);
addZone(new PlayerZone(this, "table", true, PlayerZone::PublicZone));
addZone(new PlayerZone(this, "hand", false, PlayerZone::PrivateZone));
addZone(new PlayerZone(this, "grave", false, PlayerZone::PublicZone));
addZone(new PlayerZone(this, "rfg", false, PlayerZone::PublicZone));
// ------------------------------------------------------------------
// Assign card ids and create deck from decklist
QListIterator<QString> DeckIterator(DeckList);
int i = 0;
while (DeckIterator.hasNext())
deck->cards.append(new Card(DeckIterator.next(), i++, 0, 0));
deck->shuffle();
QListIterator<QString> SBIterator(SideboardList);
while (SBIterator.hasNext())
sb->cards.append(new Card(SBIterator.next(), i++, 0, 0));
nextCardId = i;
PlayerStatus = StatusPlaying;
game->broadcastEvent(QString("setup_zones|%1|%2").arg(deck->cards.size())
.arg(sb->cards.size()), this);
}
void Player::clearZones()
{
QMapIterator<QString, PlayerZone *> zoneIterator(zones);
while (zoneIterator.hasNext())
delete zoneIterator.next().value();
zones.clear();
QMapIterator<int, Counter *> counterIterator(counters);
while (counterIterator.hasNext())
delete counterIterator.next().value();
counters.clear();
QMapIterator<int, Arrow *> arrowIterator(arrows);
while (arrowIterator.hasNext())
delete arrowIterator.next().value();
arrows.clear();
}
void Player::addZone(PlayerZone *zone)
{
zones.insert(zone->getName(), zone);
}
void Player::addArrow(Arrow *arrow)
{
arrows.insert(arrow->getId(), arrow);
}
bool Player::deleteArrow(int arrowId)
{
Arrow *arrow = arrows.value(arrowId, 0);
if (!arrow)
return false;
arrows.remove(arrowId);
delete arrow;
return true;
}
void Player::addCounter(Counter *counter)
{
counters.insert(counter->getId(), counter);
}
bool Player::deleteCounter(int counterId)
{
Counter *counter = counters.value(counterId, 0);
if (!counter)
return false;
counters.remove(counterId);
delete counter;
return true;
}
void Player::privateEvent(const QString &line)
{
if (!socket)
return;
socket->msg(QString("private|%1|%2|%3").arg(playerId).arg(playerName).arg(line));
}
void Player::publicEvent(const QString &line, Player *player)
{
if (!socket)
return;
if (player)
socket->msg(QString("public|%1|%2|%3").arg(player->getPlayerId()).arg(player->getPlayerName()).arg(line));
else
socket->msg(QString("public|||%1").arg(line));
}