Refactor: Represent cardName + providerId with CardRef struct (#6039)

* card_ref.h

* update CardDatabase signatures

* make everything compile

* rename methods

* add docs

* mark stuff const

* set cardRef in CardItem

* cleanup

* fix build failure

* Fix builds on mac

---------

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
This commit is contained in:
RickyRister 2025-07-15 19:14:02 -07:00 committed by GitHub
parent e05dad4267
commit a9b3be33e0
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61 changed files with 328 additions and 305 deletions

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@ -929,8 +929,8 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
DeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
if (playerInfo.has_deck_list()) {
DeckLoader newDeck(QString::fromStdString(playerInfo.deck_list()));
PictureLoader::cacheCardPixmaps(CardDatabaseManager::getInstance()->getCardsByNameAndProviderId(
newDeck.getCardListWithProviderId()));
PictureLoader::cacheCardPixmaps(
CardDatabaseManager::getInstance()->getCards(newDeck.getCardRefList()));
deckViewContainer->setDeck(newDeck);
player->setDeck(newDeck);
}
@ -1625,9 +1625,9 @@ void TabGame::createDeckViewContainerWidget(bool bReplay)
deckViewContainerWidget->setLayout(deckViewContainerLayout);
}
void TabGame::viewCardInfo(const QString &cardName, const QString &providerId) const
void TabGame::viewCardInfo(const CardRef &cardRef) const
{
cardInfoFrameWidget->setCard(cardName, providerId);
cardInfoFrameWidget->setCard(cardRef);
}
void TabGame::createCardInfoDock(bool bReplay)