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Refactor: Represent cardName + providerId with CardRef struct (#6039)
* card_ref.h * update CardDatabase signatures * make everything compile * rename methods * add docs * mark stuff const * set cardRef in CardItem * cleanup * fix build failure * Fix builds on mac --------- Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
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61 changed files with 328 additions and 305 deletions
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@ -929,8 +929,8 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
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DeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
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if (playerInfo.has_deck_list()) {
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DeckLoader newDeck(QString::fromStdString(playerInfo.deck_list()));
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PictureLoader::cacheCardPixmaps(CardDatabaseManager::getInstance()->getCardsByNameAndProviderId(
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newDeck.getCardListWithProviderId()));
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PictureLoader::cacheCardPixmaps(
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CardDatabaseManager::getInstance()->getCards(newDeck.getCardRefList()));
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deckViewContainer->setDeck(newDeck);
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player->setDeck(newDeck);
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}
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@ -1625,9 +1625,9 @@ void TabGame::createDeckViewContainerWidget(bool bReplay)
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deckViewContainerWidget->setLayout(deckViewContainerLayout);
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}
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void TabGame::viewCardInfo(const QString &cardName, const QString &providerId) const
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void TabGame::viewCardInfo(const CardRef &cardRef) const
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{
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cardInfoFrameWidget->setCard(cardName, providerId);
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cardInfoFrameWidget->setCard(cardRef);
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}
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void TabGame::createCardInfoDock(bool bReplay)
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