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Refactor: Represent cardName + providerId with CardRef struct (#6039)
* card_ref.h * update CardDatabase signatures * make everything compile * rename methods * add docs * mark stuff const * set cardRef in CardItem * cleanup * fix build failure * Fix builds on mac --------- Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
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61 changed files with 328 additions and 305 deletions
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@ -141,8 +141,7 @@ void CardZone::addCard(CardItem *card, const bool reorganize, const int x, const
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for (auto *view : views) {
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if (view->prepareAddCard(x)) {
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view->addCard(new CardItem(player, nullptr, card->getName(), card->getProviderId(), card->getId()),
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reorganize, x, y);
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view->addCard(new CardItem(player, nullptr, card->getCardRef(), card->getId()), reorganize, x, y);
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}
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}
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@ -167,7 +166,8 @@ CardItem *CardZone::getCard(int cardId, const QString &cardName)
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// It can be assumed that in an invisible zone, all cards are equal.
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if ((c->getId() == -1) || (c->getName().isEmpty())) {
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c->setId(cardId);
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c->setName(cardName);
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// TODO: also set providerId
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c->setCardRef({cardName});
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}
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return c;
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}
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