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Refactor: Represent cardName + providerId with CardRef struct (#6039)
* card_ref.h * update CardDatabase signatures * make everything compile * rename methods * add docs * mark stuff const * set cardRef in CardItem * cleanup * fix build failure * Fix builds on mac --------- Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
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61 changed files with 328 additions and 305 deletions
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@ -210,9 +210,7 @@ void Server_Player::setupZones()
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continue;
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}
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for (int k = 0; k < currentCard->getNumber(); ++k) {
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z->insertCard(
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new Server_Card(currentCard->getName(), currentCard->getCardProviderId(), nextCardId++, 0, 0, z),
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-1, 0);
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z->insertCard(new Server_Card(currentCard->toCardRef(), nextCardId++, 0, 0, z), -1, 0);
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}
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}
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}
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@ -1517,7 +1515,7 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
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yCoord = 0;
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}
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auto *card = new Server_Card(cardName, cardProviderId, newCardId(), xCoord, yCoord);
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auto *card = new Server_Card({cardName, cardProviderId}, newCardId(), xCoord, yCoord);
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card->moveToThread(thread());
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// Client should already prevent face-down tokens from having attributes; this just an extra server-side check
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if (!cmd.face_down()) {
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