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Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories. * Lint. * Unlint like one change. * Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError. * Uncomment defaults, include main category. * Make PictureLoader logging a bit more useful. * Lint...? * Address comments. * Clean up some unnecessary classes in logging statements. * Add a new message format to the logging handler. * Lint. * Lint. * Support Windows in Regex --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
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63 changed files with 316 additions and 162 deletions
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@ -1578,12 +1578,10 @@ void TabDeckEditor::actDecrement()
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void TabDeckEditor::setDeck(DeckLoader *_deck)
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{
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qDebug() << " ORIGINAL BANNER CARD " << _deck->getBannerCard().first;
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deckModel->setDeckList(_deck);
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nameEdit->setText(deckModel->getDeckList()->getName());
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commentsEdit->setText(deckModel->getDeckList()->getComments());
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qDebug() << deckModel->getDeckList()->getBannerCard() << " was the banner card";
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bannerCardComboBox->setCurrentText(deckModel->getDeckList()->getBannerCard().first);
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updateBannerCardComboBox();
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updateHash();
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@ -760,7 +760,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont,
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default: {
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Player *player = players.value(playerId, 0);
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if (!player) {
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qDebug() << "unhandled game event: invalid player id";
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qCDebug(TabGameLog) << "unhandled game event: invalid player id";
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break;
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}
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player->processGameEvent(eventType, event, context, options);
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@ -9,8 +9,11 @@
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#include "tab.h"
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#include <QCompleter>
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#include <QLoggingCategory>
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#include <QMap>
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inline Q_LOGGING_CATEGORY(TabGameLog, "tab_game");
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class UserListProxy;
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class DeckViewContainer;
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class AbstractClient;
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@ -148,7 +148,7 @@ void TabMessage::showSystemPopup(const Event_UserMessage &event)
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event.message().c_str());
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connect(trayIcon, SIGNAL(messageClicked()), this, SLOT(messageClicked()));
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} else {
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qDebug() << "Error: trayIcon is NULL. TabMessage::showSystemPopup failed";
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qCDebug(TabMessageLog) << "Error: trayIcon is NULL. TabMessage::showSystemPopup failed";
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}
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}
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@ -3,6 +3,10 @@
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#include "tab.h"
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#include <QLoggingCategory>
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inline Q_LOGGING_CATEGORY(TabMessageLog, "tab_message");
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class AbstractClient;
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class ChatView;
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class LineEditUnfocusable;
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@ -760,7 +760,7 @@ void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
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if (tab)
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tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
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else
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qDebug() << "gameEvent: invalid gameId";
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qCDebug(TabSupervisorLog) << "gameEvent: invalid gameId";
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}
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void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
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@ -787,9 +787,9 @@ void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
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void TabSupervisor::actShowPopup(const QString &message)
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{
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qDebug() << "ACT SHOW POPUP";
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qCDebug(TabSupervisorLog) << "ACT SHOW POPUP";
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if (trayIcon && (QApplication::activeWindow() == nullptr || QApplication::focusWidget() == nullptr)) {
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qDebug() << "LAUNCHING POPUP";
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qCDebug(TabSupervisorLog) << "LAUNCHING POPUP";
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// disconnect(trayIcon, SIGNAL(messageClicked()), nullptr, nullptr);
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trayIcon->showMessage(message, tr("Click to view"));
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// connect(trayIcon, SIGNAL(messageClicked()), chatView, SLOT(actMessageClicked()));
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@ -7,10 +7,13 @@
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#include <QAbstractButton>
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#include <QCommonStyle>
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#include <QLoggingCategory>
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#include <QMap>
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#include <QProxyStyle>
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#include <QTabWidget>
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inline Q_LOGGING_CATEGORY(TabSupervisorLog, "tab_supervisor");
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class UserListManager;
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class QMenu;
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class AbstractClient;
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