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Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories. * Lint. * Unlint like one change. * Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError. * Uncomment defaults, include main category. * Make PictureLoader logging a bit more useful. * Lint...? * Address comments. * Clean up some unnecessary classes in logging statements. * Add a new message format to the logging handler. * Lint. * Lint. * Support Windows in Regex --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
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63 changed files with 316 additions and 162 deletions
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@ -39,7 +39,7 @@ void GameScene::retranslateUi()
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void GameScene::addPlayer(Player *player)
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{
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qDebug() << "GameScene::addPlayer name=" << player->getName();
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qCDebug(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getName();
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players << player;
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addItem(player);
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connect(player, &Player::sizeChanged, this, &GameScene::rearrange);
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@ -48,7 +48,7 @@ void GameScene::addPlayer(Player *player)
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void GameScene::removePlayer(Player *player)
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{
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qDebug() << "GameScene::removePlayer name=" << player->getName();
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qCDebug(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getName();
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for (ZoneViewWidget *zone : zoneViews) {
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if (zone->getPlayer() == player) {
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zone->close();
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