Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)

* Move logging from QDebug to QCDebug and introduce LoggingCategories.

* Lint.

* Unlint like one change.

* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.

* Uncomment defaults, include main category.

* Make PictureLoader logging a bit more useful.

* Lint...?

* Address comments.

* Clean up some unnecessary classes in logging statements.

* Add a new message format to the logging handler.

* Lint.

* Lint.

* Support Windows in Regex

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
This commit is contained in:
BruebachL 2025-01-19 14:14:23 +01:00 committed by GitHub
parent e752578d15
commit aa24502129
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GPG key ID: B5690EEEBB952194
63 changed files with 316 additions and 162 deletions

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@ -39,7 +39,7 @@ void GameScene::retranslateUi()
void GameScene::addPlayer(Player *player)
{
qDebug() << "GameScene::addPlayer name=" << player->getName();
qCDebug(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getName();
players << player;
addItem(player);
connect(player, &Player::sizeChanged, this, &GameScene::rearrange);
@ -48,7 +48,7 @@ void GameScene::addPlayer(Player *player)
void GameScene::removePlayer(Player *player)
{
qDebug() << "GameScene::removePlayer name=" << player->getName();
qCDebug(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getName();
for (ZoneViewWidget *zone : zoneViews) {
if (zone->getPlayer() == player) {
zone->close();