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Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories. * Lint. * Unlint like one change. * Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError. * Uncomment defaults, include main category. * Make PictureLoader logging a bit more useful. * Lint...? * Address comments. * Clean up some unnecessary classes in logging statements. * Add a new message format to the logging handler. * Lint. * Lint. * Support Windows in Regex --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
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parent
e752578d15
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63 changed files with 316 additions and 162 deletions
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@ -42,7 +42,7 @@ CardZone::CardZone(Player *_p,
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CardZone::~CardZone()
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{
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qDebug() << "CardZone destructor: " << name;
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qCDebug(CardZoneLog) << "CardZone destructor: " << name;
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for (auto *view : views) {
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if (view != nullptr) {
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view->deleteLater();
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@ -147,7 +147,7 @@ void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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void CardZone::addCard(CardItem *card, const bool reorganize, const int x, const int y)
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{
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if (!card) {
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qDebug() << "CardZone::addCard() card is null, this shouldn't normally happen";
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qCDebug(CardZoneLog) << "CardZone::addCard() card is null, this shouldn't normally happen";
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return;
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}
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@ -171,7 +171,7 @@ CardItem *CardZone::getCard(int cardId, const QString &cardName)
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{
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CardItem *c = cards.findCard(cardId);
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if (!c) {
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qDebug() << "CardZone::getCard: card id=" << cardId << "not found";
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qCDebug(CardZoneLog) << "CardZone::getCard: card id=" << cardId << "not found";
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return nullptr;
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}
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// If the card's id is -1, this zone is invisible,
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@ -216,7 +216,7 @@ CardItem *CardZone::takeCard(int position, int cardId, bool /*canResize*/)
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void CardZone::removeCard(CardItem *card)
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{
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if (!card) {
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qDebug() << "CardZone::removeCard: card is null, this shouldn't normally happen";
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qCDebug(CardZoneLog) << "CardZone::removeCard: card is null, this shouldn't normally happen";
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return;
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}
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