style: Add braces to all control flow statements (#6887)

* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
This commit is contained in:
DawnFire42 2026-05-16 13:19:53 -04:00 committed by GitHub
parent 7153f7d4c1
commit aadee34238
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GPG key ID: B5690EEEBB952194
173 changed files with 2725 additions and 1461 deletions

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@ -75,8 +75,9 @@ void GameView::resizeEvent(QResizeEvent *event)
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s)
if (s) {
s->processViewSizeChange(event->size());
}
updateSceneRect(scene()->sceneRect());
updateTotalSelectionCount(event->size());
@ -89,8 +90,9 @@ void GameView::updateSceneRect(const QRectF &rect)
void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
if (!rubberBand)
if (!rubberBand) {
return;
}
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
@ -99,8 +101,9 @@ void GameView::startRubberBand(const QPointF &_selectionOrigin)
void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
{
if (!rubberBand)
if (!rubberBand) {
return;
}
constexpr int kLabelPaddingInPixels = 4;
@ -145,8 +148,9 @@ void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
void GameView::stopRubberBand()
{
if (!rubberBand)
if (!rubberBand) {
return;
}
rubberBand->hide();
dragCountLabel->hide();