mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-30 18:43:55 -07:00
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements Standardize code style by adding explicit braces to all single-statement control flow blocks (if, else, for, while) across the entire codebase. Also documents the InsertBraces clang-format option (requires v15+) for future automated enforcement. * InsertBraces-check-enabled
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7153f7d4c1
commit
aadee34238
173 changed files with 2725 additions and 1461 deletions
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@ -78,8 +78,9 @@ void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mRevealRandomGraveyardCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &GraveyardMenu::onRevealRandomTriggered);
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@ -168,8 +168,9 @@ void HandMenu::populateRevealHandMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
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@ -186,8 +187,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
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@ -197,8 +199,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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void HandMenu::onRevealHandTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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if (!action) {
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return;
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}
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealHand(targetId);
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@ -207,8 +210,9 @@ void HandMenu::onRevealHandTriggered()
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void HandMenu::onRevealRandomHandCardTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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if (!action) {
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return;
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}
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealRandomHandCard(targetId);
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@ -265,8 +265,9 @@ void LibraryMenu::populateRevealLibraryMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mRevealLibrary->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &LibraryMenu::onRevealLibraryTriggered);
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@ -279,8 +280,9 @@ void LibraryMenu::populateLendLibraryMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mLendLibrary->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &LibraryMenu::onLendLibraryTriggered);
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@ -299,8 +301,9 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mRevealTopCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &LibraryMenu::onRevealTopCardTriggered);
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@ -63,8 +63,9 @@ Player::~Player()
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qCInfo(PlayerLog) << "Player destructor:" << getPlayerInfo()->getName();
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QMapIterator<QString, CardZoneLogic *> i(zones);
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while (i.hasNext())
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while (i.hasNext()) {
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delete i.next().value();
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}
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zones.clear();
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delete playerMenu;
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@ -85,8 +85,9 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
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cardToMove->set_pt(info.getPowTough().toStdString());
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}
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cardToMove->set_tapped(!faceDown && info.getUiAttributes().cipt);
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if (tableRow != 3)
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if (tableRow != 3) {
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cmd.set_target_zone(ZoneNames::TABLE);
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}
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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}
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@ -43,8 +43,9 @@ PlayerListTWI::PlayerListTWI() : QTreeWidgetItem(Type)
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bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
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{
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// Sort by spectator/player
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if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
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if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole)) {
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return data(1, Qt::UserRole).toBool();
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}
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// Sort by player ID
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return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
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@ -106,12 +107,14 @@ void PlayerListWidget::addPlayer(const ServerInfo_PlayerProperties &player)
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void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId)
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{
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if (playerId == -1)
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if (playerId == -1) {
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playerId = prop.player_id();
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}
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QTreeWidgetItem *player = players.value(playerId, 0);
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if (!player)
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if (!player) {
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return;
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}
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bool isSpectator = prop.has_spectator() && prop.spectator();
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if (prop.has_judge() || prop.has_spectator()) {
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@ -126,13 +129,16 @@ void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties
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}
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if (!isSpectator) {
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if (prop.has_conceded())
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if (prop.has_conceded()) {
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player->setData(2, Qt::UserRole, prop.conceded());
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if (prop.has_ready_start())
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}
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if (prop.has_ready_start()) {
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player->setData(2, Qt::UserRole + 1, prop.ready_start());
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if (prop.has_conceded() || prop.has_ready_start())
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}
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if (prop.has_conceded() || prop.has_ready_start()) {
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player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon())
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: (prop.ready_start() ? readyIcon : notReadyIcon));
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}
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}
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if (prop.has_user_info()) {
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player->setData(3, Qt::UserRole, prop.user_info().user_level());
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@ -141,30 +147,35 @@ void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties
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QString::fromStdString(prop.user_info().privlevel())));
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player->setText(4, QString::fromStdString(prop.user_info().name()));
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const QString country = QString::fromStdString(prop.user_info().country());
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if (!country.isEmpty())
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if (!country.isEmpty()) {
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player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, country)));
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}
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player->setData(4, Qt::UserRole, QString::fromStdString(prop.user_info().name()));
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}
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if (prop.has_player_id())
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if (prop.has_player_id()) {
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player->setData(4, Qt::UserRole + 1, prop.player_id());
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}
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if (!isSpectator) {
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if (prop.has_deck_hash()) {
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player->setText(5, QString::fromStdString(prop.deck_hash()));
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}
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if (prop.has_sideboard_locked())
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if (prop.has_sideboard_locked()) {
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player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
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}
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}
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if (prop.has_ping_seconds())
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if (prop.has_ping_seconds()) {
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player->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, prop.ping_seconds(), 10)));
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}
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}
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void PlayerListWidget::removePlayer(int playerId)
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{
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QTreeWidgetItem *player = players.value(playerId, 0);
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if (!player)
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if (!player) {
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return;
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}
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players.remove(playerId);
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delete takeTopLevelItem(indexOfTopLevelItem(player));
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}
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@ -193,13 +204,14 @@ void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
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QTreeWidgetItem *twi = i.next().value();
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bool isPlayer = twi->data(1, Qt::UserRole).toBool();
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if (!isPlayer)
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if (!isPlayer) {
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continue;
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}
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if (gameStarted) {
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if (resuming)
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if (resuming) {
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twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
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else {
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} else {
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twi->setData(2, Qt::UserRole, false);
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twi->setIcon(2, QIcon());
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}
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@ -211,8 +223,9 @@ void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
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void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
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{
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if (!userContextMenu)
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if (!userContextMenu) {
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return;
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}
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const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
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int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
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@ -21,15 +21,18 @@ bool PlayerManager::isMainPlayerConceded() const
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Player *PlayerManager::getActiveLocalPlayer(int activePlayer) const
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{
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Player *active = players.value(activePlayer, 0);
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if (active)
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if (active->getPlayerInfo()->getLocal())
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if (active) {
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if (active->getPlayerInfo()->getLocal()) {
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return active;
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}
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}
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QMapIterator<int, Player *> playerIterator(players);
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while (playerIterator.hasNext()) {
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Player *temp = playerIterator.next().value();
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if (temp->getPlayerInfo()->getLocal())
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if (temp->getPlayerInfo()->getLocal()) {
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return temp;
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}
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}
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return nullptr;
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@ -66,8 +69,9 @@ void PlayerManager::removePlayer(int playerId)
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Player *PlayerManager::getPlayer(int playerId) const
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{
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Player *player = players.value(playerId, 0);
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if (!player)
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if (!player) {
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return nullptr;
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}
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return player;
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}
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@ -128,8 +128,9 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
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resetPainterTransform(painter);
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QString name = QString::fromStdString(info->name());
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if (name.size() > 13)
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if (name.size() > 13) {
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name = name.mid(0, 10) + "...";
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}
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QFont font;
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font.setPixelSize(qMax(qRound(translatedNameRect.height() / 1.5), 9));
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@ -144,8 +145,9 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
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painter->setPen(pen);
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painter->drawRect(boundingRect().adjusted(border / 2, border / 2, -border / 2, -border / 2));
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if (getBeingPointedAt())
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if (getBeingPointedAt()) {
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painter->fillRect(boundingRect(), QBrush(QColor(255, 0, 0, 100)));
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}
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}
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AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name, int _value)
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