style: Add braces to all control flow statements (#6887)

* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
This commit is contained in:
DawnFire42 2026-05-16 13:19:53 -04:00 • committed by GitHub
parent 7153f7d4c1
commit aadee34238
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GPG key ID: B5690EEEBB952194
173 changed files with 2725 additions and 1461 deletions

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@ -168,8 +168,9 @@ void HandMenu::populateRevealHandMenuWithActivePlayers()
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player)
if (other == player) {
continue;
}
QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
a->setData(other->getPlayerInfo()->getId());
connect(a, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
@ -186,8 +187,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player)
if (other == player) {
continue;
}
QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
a->setData(other->getPlayerInfo()->getId());
connect(a, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
@ -197,8 +199,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
void HandMenu::onRevealHandTriggered()
{
auto *action = qobject_cast<QAction *>(sender());
if (!action)
if (!action) {
return;
}
const int targetId = action->data().toInt();
player->getPlayerActions()->actRevealHand(targetId);
@ -207,8 +210,9 @@ void HandMenu::onRevealHandTriggered()
void HandMenu::onRevealRandomHandCardTriggered()
{
auto *action = qobject_cast<QAction *>(sender());
if (!action)
if (!action) {
return;
}
const int targetId = action->data().toInt();
player->getPlayerActions()->actRevealRandomHandCard(targetId);