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style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements Standardize code style by adding explicit braces to all single-statement control flow blocks (if, else, for, while) across the entire codebase. Also documents the InsertBraces clang-format option (requires v15+) for future automated enforcement. * InsertBraces-check-enabled
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7153f7d4c1
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173 changed files with 2725 additions and 1461 deletions
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@ -168,8 +168,9 @@ void HandMenu::populateRevealHandMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
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@ -186,8 +187,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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if (other == player) {
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continue;
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}
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QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
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@ -197,8 +199,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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void HandMenu::onRevealHandTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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if (!action) {
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return;
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}
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealHand(targetId);
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@ -207,8 +210,9 @@ void HandMenu::onRevealHandTriggered()
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void HandMenu::onRevealRandomHandCardTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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if (!action) {
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return;
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}
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealRandomHandCard(targetId);
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