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style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements Standardize code style by adding explicit braces to all single-statement control flow blocks (if, else, for, while) across the entire codebase. Also documents the InsertBraces clang-format option (requires v15+) for future automated enforcement. * InsertBraces-check-enabled
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7153f7d4c1
commit
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173 changed files with 2725 additions and 1461 deletions
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@ -69,8 +69,9 @@ SelectZone *SelectZone::findOwningSelectZone(const QGraphicsItem *card)
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SelectZone::StackLayoutParams SelectZone::buildStackParams(qreal minOffset) const
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{
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const auto &cards = getLogic()->getCards();
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if (cards.isEmpty())
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if (cards.isEmpty()) {
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return {0, boundingRect().height(), 0.0, 0.0, minOffset};
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}
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const auto cardCount = static_cast<int>(cards.size());
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const qreal cardHeight = cards.at(0)->boundingRect().height();
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const qreal offset = stackingOffset(cardHeight);
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@ -93,8 +94,9 @@ int SelectZone::calcDropIndexFromY(qreal dropY, qreal minOffset) const
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void SelectZone::restoreStaleEscapedCards()
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{
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if (!cardClipContainer)
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if (!cardClipContainer) {
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return;
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}
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for (auto *card : getLogic()->getCards()) {
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// A card parented to the zone (instead of the clip container) should
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// only occur while it is actively hovered. If hover cleanup was
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@ -108,10 +110,12 @@ void SelectZone::restoreStaleEscapedCards()
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void SelectZone::layoutCardsVertically(const StackLayoutParams ¶ms)
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{
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const auto &cards = getLogic()->getCards();
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if (cards.isEmpty() || params.cardCount <= 0)
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if (cards.isEmpty() || params.cardCount <= 0) {
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return;
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if (params.cardCount > cards.size())
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}
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if (params.cardCount > cards.size()) {
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return;
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}
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constexpr qreal xspace = 5;
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const qreal cardWidth = cards.at(0)->boundingRect().width();
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@ -163,8 +167,9 @@ void SelectZone::onCardAdded(CardItem *addedCard)
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void SelectZone::setupClipContainer(std::optional<qreal> zValue)
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{
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if (cardClipContainer)
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if (cardClipContainer) {
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return;
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}
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setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
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@ -209,15 +214,19 @@ void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->buttons().testFlag(Qt::LeftButton)) {
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QPointF pos = event->pos();
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if (pos.x() < 0)
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if (pos.x() < 0) {
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pos.setX(0);
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}
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QRectF br = boundingRect();
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if (pos.x() > br.width())
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if (pos.x() > br.width()) {
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pos.setX(br.width());
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if (pos.y() < 0)
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}
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if (pos.y() < 0) {
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pos.setY(0);
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if (pos.y() > br.height())
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}
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if (pos.y() > br.height()) {
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pos.setY(br.height());
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}
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QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
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for (auto card : getLogic()->getCards()) {
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@ -253,8 +262,9 @@ void SelectZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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selectionOrigin = event->pos();
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static_cast<GameScene *>(scene())->startRubberBand(event->scenePos());
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event->accept();
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} else
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} else {
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CardZone::mousePressEvent(event);
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}
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}
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void SelectZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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