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style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements Standardize code style by adding explicit braces to all single-statement control flow blocks (if, else, for, while) across the entire codebase. Also documents the InsertBraces clang-format option (requires v15+) for future automated enforcement. * InsertBraces-check-enabled
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7153f7d4c1
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173 changed files with 2725 additions and 1461 deletions
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@ -27,20 +27,23 @@ void ReplayTimelineWidget::setTimeline(const QList<int> &_replayTimeline)
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for (int i : replayTimeline) {
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if (i > binEndTime) {
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histogram.append(binValue);
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if (binValue > maxBinValue)
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if (binValue > maxBinValue) {
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maxBinValue = binValue;
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}
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while (i > binEndTime + BIN_LENGTH) {
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histogram.append(0);
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binEndTime += BIN_LENGTH;
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}
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binValue = 1;
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binEndTime += BIN_LENGTH;
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} else
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} else {
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++binValue;
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}
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}
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histogram.append(binValue);
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if (!replayTimeline.isEmpty())
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if (!replayTimeline.isEmpty()) {
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maxTime = replayTimeline.last();
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}
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update();
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}
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@ -53,8 +56,9 @@ void ReplayTimelineWidget::paintEvent(QPaintEvent * /* event */)
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qreal binWidth = (qreal)width() / histogram.size();
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QPainterPath path;
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path.moveTo(0, height() - 1);
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for (int i = 0; i < histogram.size(); ++i)
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for (int i = 0; i < histogram.size(); ++i) {
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path.lineTo(qRound(i * binWidth), (height() - 1) * (1.0 - (qreal)histogram[i] / maxBinValue));
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}
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path.lineTo(width() - 1, height() - 1);
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path.lineTo(0, height() - 1);
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painter.fillPath(path, Qt::black);
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@ -142,8 +146,9 @@ void ReplayTimelineWidget::replayTimerTimeout()
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processNewEvents(NORMAL_PLAYBACK);
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if (!(currentVisualTime % 1000))
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if (!(currentVisualTime % 1000)) {
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update();
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}
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}
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/// Processes all unprocessed events up to the current time.
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@ -156,12 +161,14 @@ void ReplayTimelineWidget::processNewEvents(PlaybackMode playbackMode)
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// backwards skip => always skip reveal windows
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// forwards skip => skip reveal windows that don't happen within a big skip of the target
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if (playbackMode == BACKWARD_SKIP || currentProcessedTime - replayTimeline[currentEvent] > BIG_SKIP_MS)
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if (playbackMode == BACKWARD_SKIP || currentProcessedTime - replayTimeline[currentEvent] > BIG_SKIP_MS) {
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options |= SKIP_REVEAL_WINDOW;
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}
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// backwards skip => always skip tap animation
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if (playbackMode == BACKWARD_SKIP)
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if (playbackMode == BACKWARD_SKIP) {
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options |= SKIP_TAP_ANIMATION;
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}
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emit processNextEvent(options);
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++currentEvent;
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