style: Add braces to all control flow statements (#6887)

* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
This commit is contained in:
DawnFire42 2026-05-16 13:19:53 -04:00 committed by GitHub
parent 7153f7d4c1
commit aadee34238
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GPG key ID: B5690EEEBB952194
173 changed files with 2725 additions and 1461 deletions

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@ -69,27 +69,35 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
for (int j = 0; j < roomList->topLevelItemCount(); ++j) {
QTreeWidgetItem *twi = roomList->topLevelItem(j);
if (twi->data(0, Qt::UserRole).toInt() == room.room_id()) {
if (room.has_name())
if (room.has_name()) {
twi->setData(0, Qt::DisplayRole, QString::fromStdString(room.name()));
if (room.has_description())
}
if (room.has_description()) {
twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
if (room.has_permissionlevel())
}
if (room.has_permissionlevel()) {
twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
if (room.has_player_count())
}
if (room.has_player_count()) {
twi->setData(3, Qt::DisplayRole, room.player_count());
if (room.has_game_count())
}
if (room.has_game_count()) {
twi->setData(4, Qt::DisplayRole, room.game_count());
}
return;
}
}
QTreeWidgetItem *twi = new QTreeWidgetItem;
twi->setData(0, Qt::UserRole, room.room_id());
if (room.has_name())
if (room.has_name()) {
twi->setData(0, Qt::DisplayRole, QString::fromStdString(room.name()));
if (room.has_description())
}
if (room.has_description()) {
twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
if (room.has_permissionlevel())
}
if (room.has_permissionlevel()) {
twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
}
twi->setData(3, Qt::DisplayRole, room.player_count());
twi->setData(4, Qt::DisplayRole, room.game_count());
twi->setTextAlignment(2, Qt::AlignRight);
@ -97,9 +105,11 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
twi->setTextAlignment(4, Qt::AlignRight);
roomList->addTopLevelItem(twi);
if (room.has_auto_join())
if (room.auto_join())
if (room.has_auto_join()) {
if (room.auto_join()) {
emit joinRoomRequest(room.room_id(), false);
}
}
}
}
@ -113,10 +123,12 @@ QString RoomSelector::getRoomPermissionDisplay(const ServerInfo_Room &room)
*/
QString roomPermissionDisplay = QString::fromStdString(room.privilegelevel()).toLower();
if (QString::fromStdString(room.permissionlevel()).toLower() != "none")
if (QString::fromStdString(room.permissionlevel()).toLower() != "none") {
roomPermissionDisplay = QString::fromStdString(room.permissionlevel()).toLower();
if (roomPermissionDisplay == "") // catch all for misconfigured .ini room definitions
}
if (roomPermissionDisplay == "") { // catch all for misconfigured .ini room definitions
roomPermissionDisplay = "none";
}
return roomPermissionDisplay;
}
@ -124,8 +136,9 @@ QString RoomSelector::getRoomPermissionDisplay(const ServerInfo_Room &room)
void RoomSelector::joinClicked()
{
QTreeWidgetItem *twi = roomList->currentItem();
if (!twi)
if (!twi) {
return;
}
int id = twi->data(0, Qt::UserRole).toInt();
@ -185,8 +198,9 @@ void TabServer::joinRoom(int id, bool setCurrent)
return;
}
if (setCurrent)
if (setCurrent) {
tabSupervisor->setCurrentWidget((QWidget *)room);
}
}
void TabServer::joinRoomFinished(const Response &r,