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Implement replay sharing (#6066)
* new protos * implement commands on server * add buttons * icons * run formatter * Message on get replay code failure * Add new commands to switch statement * Better failure messages * Fix permission check query * Change hash method * Prevent adding duplicate replays * Clean up TabReplay ui * Copy over replay name * base64 encode the hash * Shorten hash * Better failure messages * change icon back to search icon * check hash before checking if user already has access * update share icon * Update label text
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12 changed files with 342 additions and 7 deletions
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@ -28,7 +28,8 @@ private:
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QAction *aOpenLocalReplay, *aRenameLocal, *aNewLocalFolder, *aDeleteLocalReplay;
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QAction *aOpenReplaysFolder;
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QAction *aOpenRemoteReplay, *aDownload, *aKeep, *aDeleteRemoteReplay;
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QAction *aOpenRemoteReplay, *aDownload, *aKeep, *aDeleteRemoteReplay, *aGetReplayCode;
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QAction *aSubmitReplayCode;
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QGroupBox *createLeftLayout();
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QGroupBox *createRightLayout();
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@ -62,6 +63,12 @@ private slots:
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void actDeleteRemoteReplay();
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void deleteRemoteReplayFinished(const Response &r, const CommandContainer &commandContainer);
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void actGetReplayCode();
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void getReplayCodeFinished(const Response &r, const CommandContainer &commandContainer);
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void actSubmitReplayCode();
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void submitReplayCodeFinished(const Response &r, const CommandContainer &commandContainer);
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void replayAddedEventReceived(const Event_ReplayAdded &event);
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signals:
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void openReplay(GameReplay *replay);
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