finished getGamesOfUser function

This commit is contained in:
Max-Wilhelm Bruker 2011-07-02 16:43:19 +02:00
parent d5de76ec4a
commit abd5425796
24 changed files with 1221 additions and 1051 deletions

View file

@ -1,8 +1,8 @@
#include "gamesmodel.h"
#include "protocol_datastructures.h"
GamesModel::GamesModel(const QMap<int, QString> &_gameTypes, QObject *parent)
: QAbstractTableModel(parent), gameTypes(_gameTypes)
GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
{
}
@ -30,17 +30,19 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
ServerInfo_Game *g = gameList[index.row()];
switch (index.column()) {
case 0: return g->getDescription();
case 1: return g->getCreatorInfo()->getName();
case 2: {
case 0: return rooms.value(g->getRoomId());
case 1: return g->getDescription();
case 2: return g->getCreatorInfo()->getName();
case 3: {
QStringList result;
QList<GameTypeId *> gameTypeList = g->getGameTypes();
GameTypeMap gameTypeMap = gameTypes.value(g->getRoomId());
for (int i = 0; i < gameTypeList.size(); ++i)
result.append(gameTypes.value(gameTypeList[i]->getData()));
result.append(gameTypeMap.value(gameTypeList[i]->getData()));
return result.join(", ");
}
case 3: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 4: {
case 4: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 5: {
QStringList result;
if (g->getOnlyBuddies())
result.append(tr("buddies only"));
@ -48,8 +50,8 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
result.append(tr("reg. users only"));
return result.join(", ");
}
case 5: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
case 6: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
case 6: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
case 7: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
default: return QVariant();
}
}
@ -59,13 +61,14 @@ QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int ro
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Description");
case 1: return tr("Creator");
case 2: return tr("Game type");
case 3: return tr("Password");
case 4: return tr("Restrictions");
case 5: return tr("Players");
case 6: return tr("Spectators");
case 0: return tr("Room");
case 1: return tr("Description");
case 2: return tr("Creator");
case 3: return tr("Game type");
case 4: return tr("Password");
case 5: return tr("Restrictions");
case 6: return tr("Players");
case 7: return tr("Spectators");
default: return QVariant();
}
}
@ -82,7 +85,7 @@ void GamesModel::updateGameList(ServerInfo_Game *_game)
for (int i = 0; i < oldGameTypeList.size(); ++i)
gameTypeList.append(new GameTypeId(oldGameTypeList[i]->getData()));
ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), gameTypeList, new ServerInfo_User(_game->getCreatorInfo()), _game->getOnlyBuddies(), _game->getOnlyRegistered(), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount());
ServerInfo_Game *game = new ServerInfo_Game(_game->getRoomId(), _game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), gameTypeList, new ServerInfo_User(_game->getCreatorInfo()), _game->getOnlyBuddies(), _game->getOnlyRegistered(), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount());
for (int i = 0; i < gameList.size(); i++)
if (gameList[i]->getGameId() == game->getGameId()) {
if (game->getPlayerCount() == 0) {
@ -92,7 +95,7 @@ void GamesModel::updateGameList(ServerInfo_Game *_game)
} else {
delete gameList[i];
gameList[i] = game;
emit dataChanged(index(i, 0), index(i, 4));
emit dataChanged(index(i, 0), index(i, 7));
}
return;
}