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Fix game phases not being translated in game log (#5798)
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3 changed files with 18 additions and 6 deletions
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@ -616,7 +616,7 @@ void MessageLogWidget::logSetActivePhase(int phaseNumber)
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soundEngine->playSound(phase.soundFileName);
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appendHtml("<font color=\"" + phase.color + "\"><b>" + QDateTime::currentDateTime().toString("[hh:mm:ss] ") +
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phase.name + "</b></font>");
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phase.getName() + "</b></font>");
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}
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void MessageLogWidget::logSetActivePlayer(Player *player)
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