Reorder the structure.

Took 15 minutes
This commit is contained in:
Lukas Brübach 2025-10-01 23:14:12 +02:00
parent fca212760e
commit ad95682912

View file

@ -19,91 +19,390 @@
*/
/* ------------------------------------------------------------------ */
/* Networking */
/* UI */
/* ------------------------------------------------------------------ */
/**
* @defgroup Network Networking
* @brief Networking components for client/server communication.
* @defgroup UI User Interface
* @brief Graphical interface components built with Qt.
*
* Contains all systems related to communication between client and server.
* This includes lobby and room management, server interaction logic, and
* message handling infrastructure based on protobuf.
* Includes high-level widgets, dialogs, models, and editors that form
* the interactive frontend of Cockatrice.
*/
/**
* @defgroup ApiInterfaces API Interfaces
* @ingroup Client
* @ingroup Parsing
* @ingroup ImportExport
* @brief Interfaces for interacting with various APIs
* @defgroup Widgets Widgets
* @ingroup UI
* @brief General-purpose Qt widgets.
*
* A collection of reusable widgets used throughout the application,
* such as CardInfoPictureFoilWidget, DeckAnalyticsWidget, and others.
*/
/**
* @defgroup Dialogs Dialogs
* @ingroup Widgets
* @brief Application dialogs.
*
* Includes dialogs for card prices, deck import/export,
* settings, and other modal user interactions.
*/
/**
* @defgroup NetworkDialogs Networking Dialogs
* @ingroup Dialogs
* @ingroup NetworkingWidgets
* @brief Dialogs related to a RemoteClient interacting with a RemoteServer.
*/
/**
* @defgroup ClientUpdateDialogs Client Update Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to the client updating.
*/
/**
* @defgroup CardDatabaseUpdateDialogs Card Database Update Dialogs
* @ingroup NetworkDialogs
* @ingroup CardDatabaseWidgets
* @brief Dialogs relating to the CardDatabase updating.
*/
/**
* @defgroup ConnectionDialogs Connection Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to the RemoteClient%s connection to a RemoteServer.
*/
/**
* @defgroup AccountDialogs Account Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to account information on a RemoteServer.
*/
/**
* @defgroup RoomDialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to a RemoteClient interacting with a Room on a RemoteServer.
*/
/**
* @defgroup ServerLogDialogs Server Log Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to a RemoteClient interacting a RemoteServer%'s logs.
*/
/**
* @defgroup Tabs Tabs
* @ingroup Widgets
* @brief Tabbed UI components.
*
* Provides tab-based interfaces for organizing and navigating
* between multiple views in the application.
*/
/**
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup Tabs
* @ingroup DeckEditors
* @brief Tabs for the Deck Editors
*/
/**
* @defgroup NetworkingTabs Networking Tabs
* @ingroup Tabs
* @ingroup NetworkingWidgets
* @brief Tabs related to a RemoteClient interacting with a RemoteServer.
*/
/**
* @defgroup ServerTabs Server Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to a RemoteServer.
*/
/**
* @defgroup AccountTabs Account Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to user account information.
*/
/**
* @defgroup RoomTabs Room Tabs
* @ingroup NetworkingTabs
* @ingroup RoomWidgets
* @brief Tabs related to a Room on a RemoteServer.
*/
/**
* @defgroup MessagingTabs Message Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to users sending messages to each other.
*/
/**
* @defgroup PictureLoader Card Picture Loader
* @ingroup UI
* @ingroup Cards
* @brief The PictureLoader for CardInfoPictureWidget%s and CardItem%s
*/
/* ------------------------------------------------------------------ */
/* Cards */
/* ------------------------------------------------------------------ */
/**
* @defgroup Cards Cards
* @brief Representation of individual cards and their state.
*
* Defines card objects, attributes, metadata, and runtime state within
* both the database and the game engine.
*/
/**
* @defgroup CardSets Card Sets
* @ingroup Cards
* @brief Card sets.
*/
/**
* @defgroup CardPrintings Card Printings
* @ingroup Cards
* @brief Information about specific printings of cards.
*/
/**
* @defgroup CardWidgets Card Widgets
* @ingroup Widgets
* @ingroup Cards
* @brief Widgets for card display and interaction.
*
* Provides UI components that render individual cards, handle
* interactions, and display card details within the application.
*/
/**
* @defgroup CardExtraInfoWidgets Card Extra Info Widgets
* @ingroup CardWidgets
* @brief Widgets for extended card information.
*
* Displays additional data associated with cards or data in a different form.
*/
/**
* @defgroup CardDatabase Card Database
* @ingroup Cards
* @brief Core card database and loaders.
*
* Provides the underlying data models for cards, including loading,
* parsing, and managing the complete card database used in the application.
*/
/**
* @defgroup CardDatabaseModels Models
* @ingroup CardDatabase
* @brief Qt models for card database access.
*
* Supplies Qt model abstractions for presenting card data in views,
* supporting filtering, sorting, and data binding to widgets.
*/
/**
* @defgroup CardDatabaseModelFilters Filters
* @ingroup CardDatabaseModels
* @brief Filters for card database models.
*
* Provides reusable filtering components for Qt models, enabling
* refined queries and customized card data views.
*/
/**
* @defgroup CardDatabaseParsers Parsers
* @ingroup CardDatabase
* @brief Parsers for card data.
*
* Implements parsers for card database structures, handling the
* transformation of raw data into structured objects and models.
*/
/**
* @defgroup CardDatabaseWidgets Card Database Widgets
* @ingroup Widgets
* @ingroup CardDatabase
* @brief Widgets for browsing and selecting cards.
*
* Provides UI components for interacting with the card database,
* including search, filtering, and browsing in tabular or list views.
*/
/**
* @defgroup VisualCardDatabaseWidgets Visual Card Database Widgets
* @ingroup CardDatabaseWidgets
* @brief VisualDatabaseDisplayWidget and related helper classes.
*
* Enhances card browsing with graphical interfaces, offering
* image-based and grid-based views for selecting cards.
*/
/* ------------------------------------------------------------------ */
/* Decks */
/* ------------------------------------------------------------------ */
/**
* @defgroup Decks Deck Management
* @brief DeckList handling, persistence, and tooling.
*
* Covers the lifecycle of decks: loading, saving, editing, import/export,
* and long-term persistence, including both textual and visual editors.
*/
/**
* @defgroup DeckModels Deck Models
* @ingroup Decks
* @brief Qt Models relating to DeckList.
*/
/**
* @defgroup DeckEditors Deck Editors
* @ingroup Decks
* @brief Editors for creating and modifying a DeckList.
*
* Provides visual and textual editors for building, modifying,
* and analyzing decks. Includes support for card search,
* sorting, and filtering of deck contents.
*/
/**
* @defgroup DeckEditorWidgets Deck Editor Widgets
* @ingroup Widgets
* @ingroup DeckEditors
* @brief Supporting widgets for deck editors.
*
* Contains specialized UI components that extend deck editors with
* interactive functionality, data views, and user interaction tools.
*/
/**
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup DeckEditorWidgets
* @brief Tabs which implement AbstractTabDeckEditor to provide deck editing functionality.
*/
/**
* @defgroup DeckEditorAnalyticsWidgets Deck Editor Analytics Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for analyzing a DeckList.
*
* Provides visualization and statistical tools for analyzing decks.
*/
/**
* @defgroup DeckEditorCardGroupWidgets Card Group Display Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for displaying groups of cards.
*
* Provides interactive views that organize and display cards in groups,
* enabling filtering, sorting, and direct manipulation of deck sections.
*/
/**
* @defgroup PrintingWidgets Printing Widgets
* @ingroup DeckEditorWidgets
* @ingroup Widgets
* @brief Widgets for handling PrintingInfo of cards in a DeckList.
*
* Manages the display and editing of card printing information within a DeckList,
* including editions, variations, and preferences.
*/
/**
* @defgroup DeckStorage Deck Storage
* @ingroup Decks
* @brief Systems for storing a DeckList on a local file system or remote service.
*/
/**
* @defgroup LocalDeckStorage Local Deck Storage
* @ingroup DeckStorage
* @brief Systems for storing a DeckList on a local file system.
*
* Handles the persistence of a DeckList, providing file-based storage,
* metadata tracking, and tagging functionality.
*/
/**
* @defgroup LocalDeckStorageWidgets Local Deck Storage Widgets
* @ingroup Widgets
* @ingroup LocalDeckStorage
* @brief Widgets for browsing and managing stored DeckLists.
*
* Provides list and tree-based views for exploring stored DeckLists,
* including tagging, searching, and preview functionality.
*/
/**
* @defgroup ApiResponses API Responses
* @ingroup ApiInterfaces
* @brief Structures representing API responses.
*
* Encapsulates the data models for networking API responses,
* providing consistent interfaces for parsing and handling results.
* @defgroup LocalDeckStorageDialogs Local Deck Storage Dialogs
* @ingroup LocalDeckStorageWidgets
* @ingroup ImportExport
* @ingroup Lobby
* @brief Dialogs related to interacting with decks on a filesystem or in a remote location.
*/
/**
* @defgroup ApiResponseDisplayWidgets API Response Display Widgets
* @defgroup VisualDeckStorageWidgets Visual Deck Storage Widgets
* @ingroup LocalDeckStorageWidgets
* @brief Visual widgets for DeckList storage.
*
* Offers graphical interfaces for browsing and interacting with a stored
* DeckList and tags, focusing on a more visual browsing experience.
*/
/**
* @defgroup VisualDeckPreviewWidgets Visual Deck Preview Widgets
* @ingroup VisualDeckStorageWidgets
* @brief Widgets for visually previewing a DeckList.
*
* Provides visual previews of a DeckList, allowing users
* to inspect the deck name, color identity, and banner card at a glance.
*/
/**
* @defgroup RemoteDeckStorage Remote Deck Storage
* @ingroup DeckStorage
* @brief Systems for storing a DeckList on a remote service.
*/
/**
* @defgroup RemoteDeckStorageWidgets Remote Deck Storage Widgets
* @ingroup Widgets
* @ingroup ApiResponses
* @brief Qt widgets for displaying API responses.
* @ingroup RemoteDeckStorage
* @ingroup ImportExport
* @ingroup Lobby
* @brief Widgets related to interacting with decks on a filesystem or in a remote location.
*/
/**
* @defgroup RemoteDeckStorageDialogs Remote Deck Storage Dialogs
* @ingroup RemoteDeckStorageWidgets
* @brief Dialogs related to interacting with decks on a filesystem or in a remote location.
*/
/**
* @defgroup ImportExport Import/Export
* @ingroup DeckStorage
* @brief DeckList import, export, and conversion.
*
* Provides user interface components that render and present API response
* data to the user in a structured and interactive way.
* Supports importing and exporting a DeckList across formats, including
* text, Cockatrice-native formats, and third-party platforms.
*/
/**
* @defgroup Messages Protocol Messages
* @ingroup Network
* @brief Protocol message definitions and handlers.
* @defgroup Parsing Parsing
* @ingroup DeckStorage
* @brief Deck parsing and external API integration.
*
* Contains the generated protobuf messages and supporting code used
* to encode, decode, and process communication between client and server.
*/
/**
* @defgroup Client Client
* @ingroup Network
* @brief The Cockatrice client application.
*
* Handles all client-side communication with the server.
*/
/**
* @defgroup NetworkingWidgets Networking Widgets
* @ingroup Widgets
* @ingroup Client
* @brief Widgets related to a RemoteClient interacting with a RemoteServer.
*/
/**
* @defgroup ClientUpdates Client Updates
* @ingroup Client
* @brief Client updates.
*/
/**
* @defgroup Server Server
* @ingroup Network
* @brief The Cockatrice server application.
*
* Provides the authoritative game backend, handling authentication,
* lobbies, game rooms, and relaying state between connected clients.
*/
/**
* @defgroup RoomWidgets Room Widgets
* @ingroup Widgets
* @ingroup Client
* @brief Server room management.
*
* Manages creation and interaction of Game lobbies and room state synchronization with the server.
* Contains parsers for deck URLs and APIs (e.g., TappedOut, Archidekt,
* Moxfield, Deckstats), allowing seamless import and synchronization.
*/
/* ------------------------------------------------------------------ */
@ -262,384 +561,93 @@
* including event handling and triggered effects.
*/
/* ------------------------------------------------------------------ */
/* Decks */
/* Networking */
/* ------------------------------------------------------------------ */
/**
* @defgroup Decks Deck Management
* @brief DeckList handling, persistence, and tooling.
* @defgroup Network Networking
* @brief Networking components for client/server communication.
*
* Covers the lifecycle of decks: loading, saving, editing, import/export,
* and long-term persistence, including both textual and visual editors.
* Contains all systems related to communication between client and server.
* This includes lobby and room management, server interaction logic, and
* message handling infrastructure based on protobuf.
*/
/**
* @defgroup DeckModels Deck Models
* @ingroup Decks
* @brief Qt Models relating to DeckList.
*/
/**
* @defgroup DeckEditors Deck Editors
* @ingroup Decks
* @brief Editors for creating and modifying a DeckList.
*
* Provides visual and textual editors for building, modifying,
* and analyzing decks. Includes support for card search,
* sorting, and filtering of deck contents.
*/
/**
* @defgroup DeckEditorWidgets Deck Editor Widgets
* @ingroup Widgets
* @ingroup DeckEditors
* @brief Supporting widgets for deck editors.
*
* Contains specialized UI components that extend deck editors with
* interactive functionality, data views, and user interaction tools.
*/
/**
* @defgroup DeckEditorAnalyticsWidgets Deck Editor Analytics Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for analyzing a DeckList.
*
* Provides visualization and statistical tools for analyzing decks.
*/
/**
* @defgroup DeckEditorCardGroupWidgets Card Group Display Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for displaying groups of cards.
*
* Provides interactive views that organize and display cards in groups,
* enabling filtering, sorting, and direct manipulation of deck sections.
*/
/**
* @defgroup PrintingWidgets Printing Widgets
* @ingroup DeckEditorWidgets
* @ingroup Widgets
* @brief Widgets for handling PrintingInfo of cards in a DeckList.
*
* Manages the display and editing of card printing information within a DeckList,
* including editions, variations, and preferences.
*/
/**
* @defgroup DeckStorage Deck Storage
* @ingroup Decks
* @brief Systems for storing a DeckList on a local file system or remote service.
*/
/**
* @defgroup LocalDeckStorage Local Deck Storage
* @ingroup DeckStorage
* @brief Systems for storing a DeckList on a local file system.
*
* Handles the persistence of a DeckList, providing file-based storage,
* metadata tracking, and tagging functionality.
*/
/**
* @defgroup LocalDeckStorageWidgets Local Deck Storage Widgets
* @ingroup Widgets
* @ingroup LocalDeckStorage
* @brief Widgets for browsing and managing stored DeckLists.
*
* Provides list and tree-based views for exploring stored DeckLists,
* including tagging, searching, and preview functionality.
* @defgroup ApiInterfaces API Interfaces
* @ingroup Client
* @ingroup Parsing
* @ingroup ImportExport
* @brief Interfaces for interacting with various APIs
*/
/**
* @defgroup LocalDeckStorageDialogs Local Deck Storage Dialogs
* @ingroup LocalDeckStorageWidgets
* @ingroup ImportExport
* @ingroup Lobby
* @brief Dialogs related to interacting with decks on a filesystem or in a remote location.
* @defgroup ApiResponses API Responses
* @ingroup ApiInterfaces
* @brief Structures representing API responses.
*
* Encapsulates the data models for networking API responses,
* providing consistent interfaces for parsing and handling results.
*/
/**
* @defgroup VisualDeckStorageWidgets Visual Deck Storage Widgets
* @ingroup LocalDeckStorageWidgets
* @brief Visual widgets for DeckList storage.
*
* Offers graphical interfaces for browsing and interacting with a stored
* DeckList and tags, focusing on a more visual browsing experience.
*/
/**
* @defgroup VisualDeckPreviewWidgets Visual Deck Preview Widgets
* @ingroup VisualDeckStorageWidgets
* @brief Widgets for visually previewing a DeckList.
*
* Provides visual previews of a DeckList, allowing users
* to inspect the deck name, color identity, and banner card at a glance.
*/
/**
* @defgroup RemoteDeckStorage Remote Deck Storage
* @ingroup DeckStorage
* @brief Systems for storing a DeckList on a remote service.
*/
/**
* @defgroup RemoteDeckStorageWidgets Remote Deck Storage Widgets
* @defgroup ApiResponseDisplayWidgets API Response Display Widgets
* @ingroup Widgets
* @ingroup RemoteDeckStorage
* @ingroup ImportExport
* @ingroup Lobby
* @brief Widgets related to interacting with decks on a filesystem or in a remote location.
*/
/**
* @defgroup RemoteDeckStorageDialogs Remote Deck Storage Dialogs
* @ingroup RemoteDeckStorageWidgets
* @brief Dialogs related to interacting with decks on a filesystem or in a remote location.
*/
/**
* @defgroup ImportExport Import/Export
* @ingroup DeckStorage
* @brief DeckList import, export, and conversion.
* @ingroup ApiResponses
* @brief Qt widgets for displaying API responses.
*
* Supports importing and exporting a DeckList across formats, including
* text, Cockatrice-native formats, and third-party platforms.
* Provides user interface components that render and present API response
* data to the user in a structured and interactive way.
*/
/**
* @defgroup Parsing Parsing
* @ingroup DeckStorage
* @brief Deck parsing and external API integration.
* @defgroup Messages Protocol Messages
* @ingroup Network
* @brief Protocol message definitions and handlers.
*
* Contains parsers for deck URLs and APIs (e.g., TappedOut, Archidekt,
* Moxfield, Deckstats), allowing seamless import and synchronization.
* Contains the generated protobuf messages and supporting code used
* to encode, decode, and process communication between client and server.
*/
/* ------------------------------------------------------------------ */
/* Cards */
/* ------------------------------------------------------------------ */
/**
* @defgroup Cards Cards
* @brief Representation of individual cards and their state.
* @defgroup Client Client
* @ingroup Network
* @brief The Cockatrice client application.
*
* Defines card objects, attributes, metadata, and runtime state within
* both the database and the game engine.
* Handles all client-side communication with the server.
*/
/**
* @defgroup CardSets Card Sets
* @ingroup Cards
* @brief Card sets.
*/
/**
* @defgroup CardPrintings Card Printings
* @ingroup Cards
* @brief Information about specific printings of cards.
*/
/**
* @defgroup CardWidgets Card Widgets
* @defgroup NetworkingWidgets Networking Widgets
* @ingroup Widgets
* @ingroup Cards
* @brief Widgets for card display and interaction.
*
* Provides UI components that render individual cards, handle
* interactions, and display card details within the application.
* @ingroup Client
* @brief Widgets related to a RemoteClient interacting with a RemoteServer.
*/
/**
* @defgroup CardExtraInfoWidgets Card Extra Info Widgets
* @ingroup CardWidgets
* @brief Widgets for extended card information.
*
* Displays additional data associated with cards or data in a different form.
* @defgroup ClientUpdates Client Updates
* @ingroup Client
* @brief Client updates.
*/
/**
* @defgroup CardDatabase Card Database
* @ingroup Cards
* @brief Core card database and loaders.
* @defgroup Server Server
* @ingroup Network
* @brief The Cockatrice server application.
*
* Provides the underlying data models for cards, including loading,
* parsing, and managing the complete card database used in the application.
* Provides the authoritative game backend, handling authentication,
* lobbies, game rooms, and relaying state between connected clients.
*/
/**
* @defgroup CardDatabaseModels Models
* @ingroup CardDatabase
* @brief Qt models for card database access.
*
* Supplies Qt model abstractions for presenting card data in views,
* supporting filtering, sorting, and data binding to widgets.
*/
/**
* @defgroup CardDatabaseModelFilters Filters
* @ingroup CardDatabaseModels
* @brief Filters for card database models.
*
* Provides reusable filtering components for Qt models, enabling
* refined queries and customized card data views.
*/
/**
* @defgroup CardDatabaseParsers Parsers
* @ingroup CardDatabase
* @brief Parsers for card data.
*
* Implements parsers for card database structures, handling the
* transformation of raw data into structured objects and models.
*/
/**
* @defgroup CardDatabaseWidgets Card Database Widgets
* @defgroup RoomWidgets Room Widgets
* @ingroup Widgets
* @ingroup CardDatabase
* @brief Widgets for browsing and selecting cards.
* @ingroup Client
* @brief Server room management.
*
* Provides UI components for interacting with the card database,
* including search, filtering, and browsing in tabular or list views.
*/
/**
* @defgroup VisualCardDatabaseWidgets Visual Card Database Widgets
* @ingroup CardDatabaseWidgets
* @brief VisualDatabaseDisplayWidget and related helper classes.
*
* Enhances card browsing with graphical interfaces, offering
* image-based and grid-based views for selecting cards.
*/
/* ------------------------------------------------------------------ */
/* UI */
/* ------------------------------------------------------------------ */
/**
* @defgroup UI User Interface
* @brief Graphical interface components built with Qt.
*
* Includes high-level widgets, dialogs, models, and editors that form
* the interactive frontend of Cockatrice.
*/
/**
* @defgroup Widgets Widgets
* @ingroup UI
* @brief General-purpose Qt widgets.
*
* A collection of reusable widgets used throughout the application,
* such as CardInfoPictureFoilWidget, DeckAnalyticsWidget, and others.
*/
/**
* @defgroup Tabs Tabs
* @ingroup Widgets
* @brief Tabbed UI components.
*
* Provides tab-based interfaces for organizing and navigating
* between multiple views in the application.
*/
/**
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup Tabs
* @ingroup DeckEditors
* @brief Tabs for the Deck Editors
*/
/**
* @defgroup NetworkingTabs Networking Tabs
* @ingroup Tabs
* @ingroup NetworkingWidgets
* @brief Tabs related to a RemoteClient interacting with a RemoteServer.
*/
/**
* @defgroup ServerTabs Server Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to a RemoteServer.
*/
/**
* @defgroup AccountTabs Account Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to user account information.
*/
/**
* @defgroup RoomTabs Room Tabs
* @ingroup RoomWidgets
* @brief Tabs related to a Room on a RemoteServer.
*/
/**
* @defgroup MessagingTabs Message Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to users sending messages to each other.
*/
/**
* @defgroup Dialogs Dialogs
* @ingroup UI
* @brief Application dialogs.
*
* Includes dialogs for card prices, deck import/export,
* settings, and other modal user interactions.
*/
/**
* @defgroup NetworkDialogs Networking Dialogs
* @ingroup Dialogs
* @ingroup NetworkingWidgets
* @brief Dialogs related to a RemoteClient interacting with a RemoteServer.
*/
/**
* @defgroup ClientUpdateDialogs Client Update Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to the client updating.
*/
/**
* @defgroup CardDatabaseUpdateDialogs Card Database Update Dialogs
* @ingroup NetworkDialogs
* @ingroup CardDatabaseWidgets
* @brief Dialogs relating to the CardDatabase updating.
*/
/**
* @defgroup ConnectionDialogs Connection Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to the RemoteClient%s connection to a RemoteServer.
*/
/**
* @defgroup AccountDialogs Account Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to account information on a RemoteServer.
*/
/**
* @defgroup RoomDialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to a RemoteClient interacting with a Room on a RemoteServer.
*/
/**
* @defgroup ServerLogDialogs Server Log Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to a RemoteClient interacting a RemoteServer%'s logs.
*/
/**
* @defgroup PictureLoader Card Picture Loader
* @ingroup UI
* @ingroup Cards
* @brief The PictureLoader for CardInfoPictureWidget%s and CardItem%s
* Manages creation and interaction of Game lobbies and room state synchronization with the server.
*/
/* ------------------------------------------------------------------ */