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[Game] Follow the palette in judge message tags (#7597)
* [Settings] Delete update channels at shutdown SettingsCache owns the stable and beta update channels as raw pointers, and each owns a QNetworkAccessManager, so the process leaves QtNetwork objects alive past QApplication teardown. Delete them from a QCoreApplication::aboutToQuit handler instead of the destructor: SettingsCache is a Q_GLOBAL_STATIC, so ~SettingsCache() runs during static teardown, after QApplication is gone, and destroying the network managers at that point is the post-application window that ASan reports. The hook is installed on the first instance() call that has an application object, since the first access may predate it. * [Game] Follow the palette in judge message tags Judge tags hardcoded a black prefix and a `theme:icons/scales` image inside rich text, where `currentColor` cannot resolve and a palette change leaves the tag unreadable. Render the scales glyph through the themed icon engine, register it as a document image resource, and repaint the log when the palette or theme changes. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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4 changed files with 64 additions and 3 deletions
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@ -39,8 +39,10 @@ private:
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MessageContext currentContext;
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QString messagePrefix, messageSuffix;
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QString contextJudgeName;
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static QPair<QString, QString> getFromStr(CardZoneLogic *zone, QString cardName, int position, bool ownerChange);
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void refreshJudgeSuffix();
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public:
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void connectToPlayerEventHandler(PlayerEventHandler *player);
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