diff --git a/cockatrice/src/game_graphics/deckview/deck_view.cpp b/cockatrice/src/game_graphics/deckview/deck_view.cpp index 1278737a0..1acd02a75 100644 --- a/cockatrice/src/game_graphics/deckview/deck_view.cpp +++ b/cockatrice/src/game_graphics/deckview/deck_view.cpp @@ -10,7 +10,6 @@ #include #include #include -#include #include DeckViewCardDragItem::DeckViewCardDragItem(DeckViewCard *_item, @@ -381,12 +380,10 @@ void DeckViewScene::rebuildTree() addItem(container); } - for (int j = 0; j < currentZone->size(); j++) { - auto *currentCard = dynamic_cast(currentZone->at(j)); - if (!currentCard) { - continue; - } - + // Cards in custom zones nested under a board are regular board cards in-game. + // They are collected recursively (like every other consumer) and reported with + // the top-level board zone as their origin, so that sideboard plans keep working. + for (auto *currentCard : deck->getCardNodes({currentZone->getName()})) { for (int k = 0; k < currentCard->getNumber(); ++k) { auto *newCard = new DeckViewCard(container, currentCard->toCardRef(), currentZone->getName()); container->addCard(newCard);