From ada774f5ccad020a2dba0d8620281e126f45d0cd Mon Sep 17 00:00:00 2001 From: BruebachL <44814898+BruebachL@users.noreply.github.com> Date: Sat, 5 Sep 2026 22:00:22 +0200 Subject: [PATCH] [Game] Render custom deck zones in the deck view (#7207) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * [Game] Render custom deck zones in the deck view The in-game deck view now walks custom zones like the standard boards, so cards filed under a user-created zone show up in their zone's card pile instead of disappearing from the view. * [Game] Collect deck-view cards via DeckList::getCardNodes --------- Co-authored-by: Lukas BrĂ¼bach --- cockatrice/src/game_graphics/deckview/deck_view.cpp | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/cockatrice/src/game_graphics/deckview/deck_view.cpp b/cockatrice/src/game_graphics/deckview/deck_view.cpp index 1278737a0..1acd02a75 100644 --- a/cockatrice/src/game_graphics/deckview/deck_view.cpp +++ b/cockatrice/src/game_graphics/deckview/deck_view.cpp @@ -10,7 +10,6 @@ #include #include #include -#include #include DeckViewCardDragItem::DeckViewCardDragItem(DeckViewCard *_item, @@ -381,12 +380,10 @@ void DeckViewScene::rebuildTree() addItem(container); } - for (int j = 0; j < currentZone->size(); j++) { - auto *currentCard = dynamic_cast(currentZone->at(j)); - if (!currentCard) { - continue; - } - + // Cards in custom zones nested under a board are regular board cards in-game. + // They are collected recursively (like every other consumer) and reported with + // the top-level board zone as their origin, so that sideboard plans keep working. + for (auto *currentCard : deck->getCardNodes({currentZone->getName()})) { for (int k = 0; k < currentCard->getNumber(); ++k) { auto *newCard = new DeckViewCard(container, currentCard->toCardRef(), currentZone->getName()); container->addCard(newCard);