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[Settings] Shuffle some settings around (#7084)
* [Settings] Shuffle some settings around Took 21 minutes Took 1 hour 25 minutes * [Settings] Camel case everything * Revert debug schema change * Add new classes * Fix card counters writing to global * Fix CI tests * Fix Windows CI * interface() is a protected keyword for MSVC Took 5 minutes Took 5 seconds * [Settings] Keep menu settings on the appearance settings page Leave the 'Menu settings' group box on the appearance settings page for now; relocating it to the user interface settings page will be done in a separate PR. Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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79 changed files with 1899 additions and 1123 deletions
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@ -29,6 +29,7 @@ class CardOverrideSettings;
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class CardsDisplaySettings;
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class ChatSettings;
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class DebugSettings;
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class DeckEditorSettings;
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class DownloadSettings;
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class GameFiltersSettings;
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class GameSettings;
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@ -44,6 +45,8 @@ class SoundSettings;
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class TabsSettings;
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class UpdatesSettings;
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class VisualDeckStorageSettings;
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class AppearanceSettings;
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class NetworkSettings;
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class QSettings;
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class SettingsCache : public ICardDatabasePathProvider, public INetworkSettingsProvider
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@ -75,8 +78,11 @@ private:
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PersonalSettings *personalSettings;
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CardsDisplaySettings *cardsDisplaySettings;
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InterfaceSettings *interfaceSettings;
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DeckEditorSettings *deckEditorSettings;
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PathsSettings *pathsSettings;
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VisualDeckStorageSettings *visualDeckStorageSettings;
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AppearanceSettings *appearanceSettings;
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NetworkSettings *networkSettings;
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QString themeName;
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@ -138,9 +144,12 @@ public:
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[[nodiscard]] UpdatesSettings &updates() const;
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[[nodiscard]] PersonalSettings &personal() const;
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[[nodiscard]] CardsDisplaySettings &cardsDisplay() const;
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[[nodiscard]] InterfaceSettings &interface() const;
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[[nodiscard]] InterfaceSettings &userInterface() const;
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[[nodiscard]] DeckEditorSettings &deckEditor() const;
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[[nodiscard]] PathsSettings &paths() const;
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[[nodiscard]] VisualDeckStorageSettings &visualDeckStorage() const;
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[[nodiscard]] AppearanceSettings &appearance() const;
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[[nodiscard]] NetworkSettings &network() const;
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[[nodiscard]] bool getIsPortableBuild() const
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{
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