[Settings] Shuffle some settings around (#7084)

* [Settings] Shuffle some settings around

Took 21 minutes


Took 1 hour 25 minutes

* [Settings] Camel case everything

* Revert debug schema change

* Add new classes

* Fix card counters writing to global

* Fix CI tests

* Fix Windows CI

* interface() is a protected keyword for MSVC

Took 5 minutes

Took 5 seconds

* [Settings] Keep menu settings on the appearance settings page

Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-08 22:27:41 +02:00 committed by GitHub
parent bf6b2a90bc
commit adf574e038
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
79 changed files with 1899 additions and 1123 deletions

View file

@ -47,11 +47,11 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand);
connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand);
connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateTotalSelectionCount(); });
connect(&SettingsCache::instance().interface(), &InterfaceSettings::tallyTypeChanged, this,
connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::tallyTypeChanged, this,
[this] { updateTotalSelectionCount(); });
setFocusDisabled(SettingsCache::instance().interface().getKeepGameChatFocus());
connect(&SettingsCache::instance().interface(), &InterfaceSettings::keepGameChatFocusChanged, this,
setFocusDisabled(SettingsCache::instance().userInterface().getKeepGameChatFocus());
connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::keepGameChatFocusChanged, this,
&GameView::setFocusDisabled);
aCloseMostRecentZoneView = new QAction(this);
@ -130,7 +130,7 @@ void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
QRect rect = QRect(mapFromScene(selectionOrigin), cursor).normalized();
rubberBand->setGeometry(rect);
if (!SettingsCache::instance().interface().getShowDragSelectionCount()) {
if (!SettingsCache::instance().userInterface().getShowDragSelectionCount()) {
dragCountLabel->hide();
return;
}
@ -239,7 +239,7 @@ void GameView::updateTotalSelectionCount(const QSize &viewSize)
int count = scene()->selectedItems().count();
if (!SettingsCache::instance().interface().getShowTotalSelectionCount() || count <= 1) {
if (!SettingsCache::instance().userInterface().getShowTotalSelectionCount() || count <= 1) {
totalCountLabel->hide();
} else {
totalCountLabel->setText(QString::number(count));
@ -251,7 +251,7 @@ void GameView::updateTotalSelectionCount(const QSize &viewSize)
totalCountLabel->show();
}
TallyType tallyType = Tally::intToType(SettingsCache::instance().interface().getTallyType());
TallyType tallyType = Tally::intToType(SettingsCache::instance().userInterface().getTallyType());
GameScene *gameScene = static_cast<GameScene *>(scene());
QList<TallyRow> entries = Tally::compute(gameScene->selectedCards(), tallyType);