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[Settings] Shuffle some settings around (#7084)
* [Settings] Shuffle some settings around Took 21 minutes Took 1 hour 25 minutes * [Settings] Camel case everything * Revert debug schema change * Add new classes * Fix card counters writing to global * Fix CI tests * Fix Windows CI * interface() is a protected keyword for MSVC Took 5 minutes Took 5 seconds * [Settings] Keep menu settings on the appearance settings page Leave the 'Menu settings' group box on the appearance settings page for now; relocating it to the user interface settings page will be done in a separate PR. Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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79 changed files with 1899 additions and 1123 deletions
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@ -47,11 +47,11 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
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connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand);
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connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand);
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connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateTotalSelectionCount(); });
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connect(&SettingsCache::instance().interface(), &InterfaceSettings::tallyTypeChanged, this,
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connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::tallyTypeChanged, this,
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[this] { updateTotalSelectionCount(); });
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setFocusDisabled(SettingsCache::instance().interface().getKeepGameChatFocus());
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connect(&SettingsCache::instance().interface(), &InterfaceSettings::keepGameChatFocusChanged, this,
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setFocusDisabled(SettingsCache::instance().userInterface().getKeepGameChatFocus());
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connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::keepGameChatFocusChanged, this,
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&GameView::setFocusDisabled);
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aCloseMostRecentZoneView = new QAction(this);
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@ -130,7 +130,7 @@ void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
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QRect rect = QRect(mapFromScene(selectionOrigin), cursor).normalized();
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rubberBand->setGeometry(rect);
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if (!SettingsCache::instance().interface().getShowDragSelectionCount()) {
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if (!SettingsCache::instance().userInterface().getShowDragSelectionCount()) {
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dragCountLabel->hide();
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return;
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}
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@ -239,7 +239,7 @@ void GameView::updateTotalSelectionCount(const QSize &viewSize)
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int count = scene()->selectedItems().count();
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if (!SettingsCache::instance().interface().getShowTotalSelectionCount() || count <= 1) {
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if (!SettingsCache::instance().userInterface().getShowTotalSelectionCount() || count <= 1) {
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totalCountLabel->hide();
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} else {
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totalCountLabel->setText(QString::number(count));
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@ -251,7 +251,7 @@ void GameView::updateTotalSelectionCount(const QSize &viewSize)
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totalCountLabel->show();
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}
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TallyType tallyType = Tally::intToType(SettingsCache::instance().interface().getTallyType());
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TallyType tallyType = Tally::intToType(SettingsCache::instance().userInterface().getTallyType());
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GameScene *gameScene = static_cast<GameScene *>(scene());
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QList<TallyRow> entries = Tally::compute(gameScene->selectedCards(), tallyType);
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