[Settings] Shuffle some settings around (#7084)

* [Settings] Shuffle some settings around

Took 21 minutes


Took 1 hour 25 minutes

* [Settings] Camel case everything

* Revert debug schema change

* Add new classes

* Fix card counters writing to global

* Fix CI tests

* Fix Windows CI

* interface() is a protected keyword for MSVC

Took 5 minutes

Took 5 seconds

* [Settings] Keep menu settings on the appearance settings page

Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-08 22:27:41 +02:00 committed by GitHub
parent bf6b2a90bc
commit adf574e038
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
79 changed files with 1899 additions and 1123 deletions

View file

@ -17,9 +17,9 @@
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
{
connect(&SettingsCache::instance().interface(), &InterfaceSettings::horizontalHandChanged, this,
connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::horizontalHandChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(&SettingsCache::instance().interface(), &InterfaceSettings::handJustificationChanged, this,
connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::handJustificationChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
connect(player, &PlayerLogic::activeChanged, this, &PlayerGraphicsItem::onPlayerActiveChanged);
@ -149,7 +149,7 @@ qreal PlayerGraphicsItem::getMinimumWidth() const
{
qreal result = tableZoneGraphicsItem->getMinimumWidth() + CardDimensions::HEIGHT_F + 15 + counterAreaWidth +
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().interface().getHorizontalHand()) {
if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
result += handZoneGraphicsItem->boundingRect().width();
}
return result;
@ -166,7 +166,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
// Extend table (and hand, if horizontal) to accommodate the new player width.
qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().interface().getHorizontalHand()) {
if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
tableWidth -= handZoneGraphicsItem->boundingRect().width();
}
@ -234,7 +234,7 @@ void PlayerGraphicsItem::rearrangeCounters()
void PlayerGraphicsItem::rearrangeZones()
{
auto base = QPointF(CardDimensions::HEIGHT_F + counterAreaWidth + 15, 0);
if (SettingsCache::instance().interface().getHorizontalHand()) {
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
if (mirrored) {
if (player->getHandZone()->contentsKnown()) {
handVisible = true;
@ -285,7 +285,7 @@ void PlayerGraphicsItem::updateBoundingRect()
{
prepareGeometryChange();
qreal width = CardDimensions::HEIGHT_F + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
if (SettingsCache::instance().interface().getHorizontalHand()) {
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
qreal handHeight = handVisible ? handZoneGraphicsItem->boundingRect().height() : 0;
bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
tableZoneGraphicsItem->boundingRect().height() + handHeight);