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[Settings] Shuffle some settings around (#7084)
* [Settings] Shuffle some settings around Took 21 minutes Took 1 hour 25 minutes * [Settings] Camel case everything * Revert debug schema change * Add new classes * Fix card counters writing to global * Fix CI tests * Fix Windows CI * interface() is a protected keyword for MSVC Took 5 minutes Took 5 seconds * [Settings] Keep menu settings on the appearance settings page Leave the 'Menu settings' group box on the appearance settings page for now; relocating it to the user interface settings page will be done in a separate PR. Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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79 changed files with 1899 additions and 1123 deletions
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@ -32,15 +32,15 @@ public:
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[[nodiscard]] bool getHorizontalHand() const override;
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[[nodiscard]] bool getInvertVerticalCoordinate() const override;
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[[nodiscard]] int getMinPlayersForMultiColumnLayout() const override;
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[[nodiscard]] bool getOpenDeckInNewTab() const override;
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[[nodiscard]] int getRewindBufferingMs() const override;
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[[nodiscard]] qreal getFastForwardSpeed() const override;
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[[nodiscard]] bool getStyleUserList() const override;
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[[nodiscard]] bool getLeftJustified() const override;
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[[nodiscard]] int getZoneViewGroupByIndex() const override;
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[[nodiscard]] int getZoneViewSortByIndex() const override;
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[[nodiscard]] bool getZoneViewPileView() const override;
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[[nodiscard]] QString getKnownMissingFeatures() override;
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[[nodiscard]] bool getShowStatusBar() const override;
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[[nodiscard]] bool getShowShortcuts() const override;
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[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
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void setUseTearOffMenus(bool _useTearOffMenus);
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void setCardViewInitialRowsMax(int _cardViewInitialRowsMax);
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@ -63,15 +63,15 @@ public:
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void setHorizontalHand(bool _horizontalHand);
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void setInvertVerticalCoordinate(bool _invertVerticalCoordinate);
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void setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout);
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void setOpenDeckInNewTab(bool _openDeckInNewTab);
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void setRewindBufferingMs(int _rewindBufferingMs);
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void setFastForwardSpeed(qreal _value);
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void setStyleUserList(bool _styleUserList);
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void setLeftJustified(bool _leftJustified);
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void setZoneViewGroupByIndex(int _zoneViewGroupByIndex);
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void setZoneViewSortByIndex(int _zoneViewSortByIndex);
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void setZoneViewPileView(bool _zoneViewPileView);
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void setKnownMissingFeatures(const QString &_knownMissingFeatures);
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void setShowStatusBar(bool _showStatusBar);
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void setShowShortcuts(bool _showShortcuts);
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void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
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signals:
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void useTearOffMenusChanged(bool state);
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@ -79,12 +79,15 @@ signals:
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void horizontalHandChanged();
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void invertVerticalCoordinateChanged();
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void minPlayersForMultiColumnLayoutChanged();
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void styleUserListChanged();
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void handJustificationChanged();
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void tallyTypeChanged(int type);
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void showStatusBarChanged(bool state);
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void showGameSelectorFilterToolbarChanged(bool state);
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public:
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explicit InterfaceSettings(const QString &settingPath, QObject *parent = nullptr);
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private:
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explicit InterfaceSettings(const QString &settingPath, QObject *parent = nullptr);
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InterfaceSettings(const InterfaceSettings & /*other*/);
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};
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