[Game] Stop duplicate attach log entries

Fix duplicate attach messages in the game log caused by a redundant
child arrow in CardItem::drawAttachArrow.

Unlike the sibling drawArrow, drawAttachArrow omitted the ``card ==
this`` guard when iterating selectedItems(). Because right-clicking a
card to open the attach menu selects that card, it was always present
in selectedItems(), producing a second arrow for the same source card.

On release both arrows sent an identical Command_AttachCard, so the
server broadcast two Event_AttachCard messages and the log rendered
"attaches to" twice. Mirror the drawArrow skip condition so the active
card is excluded and only one attach command is sent.
This commit is contained in:
Lukas Brübach 2026-09-07 10:19:19 +02:00
parent 6e5c58069b
commit ae117ecfc0

View file

@ -316,7 +316,7 @@ void CardItem::drawAttachArrow()
for (const auto &item : scene()->selectedItems()) {
CardItem *card = qgraphicsitem_cast<CardItem *>(item);
if (card == nullptr) {
if (card == nullptr || card == this) {
continue;
}
if (card->getZone() != state->getZone()) {