fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode

This commit is contained in:
Max-Wilhelm Bruker 2012-04-06 17:52:23 +02:00
parent 118b575e58
commit ae19d3dc4b
13 changed files with 75 additions and 50 deletions

View file

@ -25,7 +25,6 @@ AbstractCardItem::AbstractCardItem(const QString &_name, Player *_owner, int _id
AbstractCardItem::~AbstractCardItem()
{
qDebug() << "AbstractCardItem destructor:" << name;
emit deleteCardInfoPopup(name);
}

View file

@ -55,7 +55,8 @@ void DlgCreateGame::sharedCtor()
onlyBuddiesCheckBox = new QCheckBox(tr("Only &buddies can join"));
onlyRegisteredCheckBox = new QCheckBox(tr("Only &registered users can join"));
onlyRegisteredCheckBox->setChecked(true);
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)
onlyRegisteredCheckBox->setChecked(true);
QGridLayout *joinRestrictionsLayout = new QGridLayout;
joinRestrictionsLayout->addWidget(passwordLabel, 0, 0);

View file

@ -61,12 +61,17 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *
QGroupBox *maxPlayersGroupBox = new QGroupBox(tr("Maximum player count"));
maxPlayersGroupBox->setLayout(maxPlayersFilterLayout);
QGridLayout *leftColumn = new QGridLayout;
leftColumn->addWidget(gameNameFilterLabel, 0, 0);
leftColumn->addWidget(gameNameFilterEdit, 0, 1);
leftColumn->addWidget(creatorNameFilterLabel, 1, 0);
leftColumn->addWidget(creatorNameFilterEdit, 1, 1);
leftColumn->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
QGridLayout *leftGrid = new QGridLayout;
leftGrid->addWidget(gameNameFilterLabel, 0, 0);
leftGrid->addWidget(gameNameFilterEdit, 0, 1);
leftGrid->addWidget(creatorNameFilterLabel, 1, 0);
leftGrid->addWidget(creatorNameFilterEdit, 1, 1);
leftGrid->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
leftGrid->addWidget(unavailableGamesVisibleCheckBox, 3, 0, 1, 2);
QVBoxLayout *leftColumn = new QVBoxLayout;
leftColumn->addLayout(leftGrid);
leftColumn->addStretch();
QVBoxLayout *rightColumn = new QVBoxLayout;
rightColumn->addWidget(gameTypeFilterGroupBox);

View file

@ -7,15 +7,6 @@ GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTyp
{
}
GamesModel::~GamesModel()
{
if (!gameList.isEmpty()) {
beginRemoveRows(QModelIndex(), 0, gameList.size() - 1);
gameList.clear();
endRemoveRows();
}
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
@ -81,12 +72,12 @@ void GamesModel::updateGameList(const ServerInfo_Game &game)
{
for (int i = 0; i < gameList.size(); i++)
if (gameList[i].game_id() == game.game_id()) {
if (!game.has_player_count()) {
if (game.closed()) {
beginRemoveRows(QModelIndex(), i, i);
gameList.removeAt(i);
endRemoveRows();
} else {
gameList[i] = game;
gameList[i].MergeFrom(game);
emit dataChanged(index(i, 0), index(i, 7));
}
return;
@ -107,9 +98,10 @@ GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
{
setDynamicSortFilter(true);
}
#include <QDebug>
void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
{
qDebug() << "setting to" << _unavailableGamesVisible;
unavailableGamesVisible = _unavailableGamesVisible;
invalidateFilter();
}

View file

@ -6,8 +6,8 @@
#include <QList>
#include <QSet>
#include "gametypemap.h"
#include "pb/serverinfo_game.pb.h"
class ServerInfo_Game;
class ServerInfo_User;
class GamesModel : public QAbstractTableModel {
@ -18,7 +18,6 @@ private:
QMap<int, GameTypeMap> gameTypes;
public:
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = 0);
~GamesModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const { return parent.isValid() ? 0 : gameList.size(); }
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return 8; }
QVariant data(const QModelIndex &index, int role) const;

View file

@ -118,7 +118,9 @@ void RemoteClient::readData()
ServerMessage newServerMessage;
newServerMessage.ParseFromArray(inputBuffer.data(), messageLength);
qDebug(("IN " + QString::number(messageLength) + ": " + QString::fromStdString(newServerMessage.DebugString())).toUtf8());
#ifdef QT_DEBUG
qDebug(("IN " + QString::number(messageLength) + ": " + QString::fromStdString(newServerMessage.ShortDebugString())).toUtf8());
#endif
inputBuffer.remove(0, messageLength);
messageInProgress = false;
@ -133,7 +135,9 @@ void RemoteClient::sendCommandContainer(const CommandContainer &cont)
{
QByteArray buf;
unsigned int size = cont.ByteSize();
qDebug(("OUT " + QString::number(size) + ": " + QString::fromStdString(cont.DebugString())).toUtf8());
#ifdef QT_DEBUG
qDebug(("OUT " + QString::number(size) + ": " + QString::fromStdString(cont.ShortDebugString())).toUtf8());
#endif
buf.resize(size + 4);
cont.SerializeToArray(buf.data() + 4, size);
buf.data()[3] = (unsigned char) size;

View file

@ -68,6 +68,7 @@ public:
const QMap<int, QString> &getGameTypes() const { return gameTypes; }
QString getChannelName() const { return roomName; }
QString getTabText() const { return roomName; }
const ServerInfo_User *getUserInfo() const { return ownUser; }
PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
void sendRoomCommand(PendingCommand *pend);