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fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode
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13 changed files with 75 additions and 50 deletions
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@ -68,6 +68,7 @@ public:
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const QMap<int, QString> &getGameTypes() const { return gameTypes; }
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QString getChannelName() const { return roomName; }
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QString getTabText() const { return roomName; }
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const ServerInfo_User *getUserInfo() const { return ownUser; }
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PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
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void sendRoomCommand(PendingCommand *pend);
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