Refactor: use ExactCard to represent specific printings (#6049)

* Create new class

* Update CardInfo and CardDatabase

* Use new class instead of CardInfoPtr

* fix cmake
This commit is contained in:
RickyRister 2025-07-28 18:04:45 -07:00 committed by GitHub
parent 4a2a646943
commit ae2c55c33b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
79 changed files with 715 additions and 642 deletions

View file

@ -367,36 +367,40 @@ QModelIndex DeckListModel::findCard(const QString &cardName,
QModelIndex DeckListModel::addPreferredPrintingCard(const QString &cardName, const QString &zoneName, bool abAddAnyway)
{
return addCard(cardName, CardDatabaseManager::getInstance()->getPreferredPrinting(cardName), zoneName, abAddAnyway);
}
ExactCard card = CardDatabaseManager::getInstance()->getCard({cardName});
QModelIndex DeckListModel::addCard(const QString &cardName,
const PrintingInfo &printingInfo,
const QString &zoneName,
bool abAddAnyway)
{
CardInfoPtr cardInfo = CardDatabaseManager::getInstance()->getCard({cardName, printingInfo.getUuid()});
if (cardInfo == nullptr) {
if (!card) {
if (abAddAnyway) {
// We need to keep this card added no matter what
// This is usually called from tab_deck_editor
// So we'll create a new CardInfo with the name
// and default values for all fields
cardInfo = CardInfo::newInstance(cardName);
card = ExactCard(CardInfo::newInstance(cardName));
} else {
return {};
}
}
return addCard(card, zoneName);
}
QModelIndex DeckListModel::addCard(const ExactCard &card, const QString &zoneName)
{
if (!card) {
return {};
}
InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root);
CardInfoPtr cardInfo = card.getCardPtr();
PrintingInfo printingInfo = card.getPrinting();
QString groupCriteria = getGroupCriteriaForCard(cardInfo);
InnerDecklistNode *groupNode = createNodeIfNeeded(groupCriteria, zoneNode);
const QModelIndex parentIndex = nodeToIndex(groupNode);
auto *cardNode = dynamic_cast<DecklistModelCardNode *>(groupNode->findCardChildByNameProviderIdAndNumber(
cardName, printingInfo.getUuid(), printingInfo.getProperty("num")));
card.getName(), printingInfo.getUuid(), printingInfo.getProperty("num")));
const auto cardSetName = printingInfo.getSet().isNull() ? "" : printingInfo.getSet()->getCorrectedShortName();
if (!cardNode) {
@ -538,9 +542,9 @@ void DeckListModel::setDeckList(DeckLoader *_deck)
rebuildTree();
}
QList<CardInfoPtr> DeckListModel::getCardsAsCardInfoPtrs() const
QList<ExactCard> DeckListModel::getCards() const
{
QList<CardInfoPtr> cards;
QList<ExactCard> cards;
DeckList *decklist = getDeckList();
if (!decklist) {
return cards;
@ -558,9 +562,9 @@ QList<CardInfoPtr> DeckListModel::getCardsAsCardInfoPtrs() const
if (!currentCard)
continue;
for (int k = 0; k < currentCard->getNumber(); ++k) {
CardInfoPtr info = CardDatabaseManager::getInstance()->getCard(currentCard->toCardRef());
if (info) {
cards.append(info);
ExactCard card = CardDatabaseManager::getInstance()->getCard(currentCard->toCardRef());
if (card) {
cards.append(card);
} else {
qDebug() << "Card not found in database!";
}
@ -570,9 +574,9 @@ QList<CardInfoPtr> DeckListModel::getCardsAsCardInfoPtrs() const
return cards;
}
QList<CardInfoPtr> DeckListModel::getCardsAsCardInfoPtrsForZone(QString zoneName) const
QList<ExactCard> DeckListModel::getCardsForZone(const QString &zoneName) const
{
QList<CardInfoPtr> cards;
QList<ExactCard> cards;
DeckList *decklist = getDeckList();
if (!decklist) {
return cards;
@ -591,9 +595,9 @@ QList<CardInfoPtr> DeckListModel::getCardsAsCardInfoPtrsForZone(QString zoneName
if (!currentCard)
continue;
for (int k = 0; k < currentCard->getNumber(); ++k) {
CardInfoPtr info = CardDatabaseManager::getInstance()->getCard(currentCard->toCardRef());
if (info) {
cards.append(info);
ExactCard card = CardDatabaseManager::getInstance()->getCard(currentCard->toCardRef());
if (card) {
cards.append(card);
} else {
qDebug() << "Card not found in database!";
}

View file

@ -1,7 +1,7 @@
#ifndef DECKLISTMODEL_H
#define DECKLISTMODEL_H
#include "../game/cards/card_info.h"
#include "../game/cards/exact_card.h"
#include "decklist.h"
#include <QAbstractItemModel>
@ -111,10 +111,7 @@ public:
const QString &providerId = "",
const QString &cardNumber = "") const;
QModelIndex addPreferredPrintingCard(const QString &cardName, const QString &zoneName, bool abAddAnyway);
QModelIndex addCard(const ::QString &cardName,
const PrintingInfo &printingInfo,
const QString &zoneName,
bool abAddAnyway = false);
QModelIndex addCard(const ExactCard &card, const QString &zoneName);
int findSortedInsertRow(InnerDecklistNode *parent, CardInfoPtr cardInfo) const;
void sort(int column, Qt::SortOrder order) override;
void cleanList();
@ -123,8 +120,8 @@ public:
return deckList;
}
void setDeckList(DeckLoader *_deck);
QList<CardInfoPtr> getCardsAsCardInfoPtrs() const;
QList<CardInfoPtr> getCardsAsCardInfoPtrsForZone(QString zoneName) const;
QList<ExactCard> getCards() const;
QList<ExactCard> getCardsForZone(const QString &zoneName) const;
QList<QString> *getZones() const;
void setActiveGroupCriteria(DeckListModelGroupCriteria newCriteria);

View file

@ -594,9 +594,9 @@ QString DeckLoader::getCardZoneFromName(QString cardName, QString currentZoneNam
QString DeckLoader::getCompleteCardName(const QString &cardName) const
{
if (CardDatabaseManager::getInstance()) {
CardInfoPtr temp = CardDatabaseManager::getInstance()->guessCard({cardName});
ExactCard temp = CardDatabaseManager::getInstance()->guessCard({cardName});
if (temp) {
return temp->getName();
return temp.getName();
}
}