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Removed superfluous documentation file
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* This struct encapsulates all settings that can be configured when starting
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* a local game, providing a clean interface that prevents parameter explosion
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* as more options are added in the future.
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*
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* @note User documentation: doc/doxygen/extra-pages/user_documentation/local_game/starting_a_local_game.md
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*/
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#ifndef LOCAL_GAME_OPTIONS_H
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@page user_reference User Reference
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## Local Games
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- @subpage starting_local_game
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## Deck Management
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- @subpage creating_decks
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@page starting_local_game Starting a Local Game
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## Overview
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Local games allow you to play Cockatrice offline without connecting to a server. This is useful for testing decks, playing against yourself, or practicing game mechanics.
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## Starting a Local Game
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1. From the main menu, select **Cockatrice** > **Start local game** (or use the keyboard shortcut)
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2. The **Local game options** dialog will appear
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## Configuration Options
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### Number of Players
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Set the number of players in the game (1-8). Each player will be assigned a name like "Player 1", "Player 2", etc.
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### Starting Life Total
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Set the starting life total for all players. The default is 20, which is standard for most Magic: The Gathering formats. You can set this to any value from 1 to 99999 to accommodate different formats:
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- **20** - Standard, Modern, Legacy, Vintage, Limited
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- **40** - Commander/EDH
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- **30** - Two-Headed Giant (per team)
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### Spectators Can See Everything
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When enabled, spectators can see all hidden information (hands, face-down cards, etc.). This is useful when streaming or recording gameplay where viewers should see the full game state.
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### Remember Settings
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When checked, your current settings will be saved and automatically loaded the next time you start a local game. This saves time if you frequently use the same configuration.
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## After Starting
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Once you click **OK**, the game will start and you can:
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- Load a deck for each player
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- Play the game as you would in a multiplayer match
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- Switch between players using the player tabs
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