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https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Fix segfault when game is closed while card view window is open (#5507)
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parent
b004e91aa4
commit
aeb1b9fb4f
9 changed files with 26 additions and 40 deletions
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@ -189,14 +189,7 @@ void TabGame::emitUserEvent()
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TabGame::~TabGame()
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{
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scene->clearViews();
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delete replay;
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QMapIterator<int, Player *> i(players);
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while (i.hasNext()) {
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delete i.next().value();
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}
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}
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void TabGame::updatePlayerListDockTitle()
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@ -1097,6 +1090,7 @@ void TabGame::eventLeave(const Event_Leave &event, int eventPlayerId, const Game
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players.remove(eventPlayerId);
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emit playerRemoved(player);
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player->clear();
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scene->removePlayer(player);
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player->deleteLater();
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// Rearrange all remaining zones so that attachment relationship updates take place
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@ -38,16 +38,9 @@ CardItem::CardItem(Player *_owner,
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CardItem::~CardItem()
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{
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prepareDelete();
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if (scene())
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static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
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delete cardMenu;
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delete ptMenu;
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delete moveMenu;
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deleteDragItem();
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}
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void CardItem::prepareDelete()
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@ -74,6 +67,8 @@ void CardItem::prepareDelete()
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void CardItem::deleteLater()
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{
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prepareDelete();
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if (scene())
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static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
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AbstractCardItem::deleteLater();
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}
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@ -29,6 +29,13 @@ GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
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GameScene::~GameScene()
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{
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delete animationTimer;
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// DO NOT call clearViews() here
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// clearViews calls close() on the zoneViews, which sends signals; sending signals in destructors leads to segfaults
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// deleteLater() deletes the zoneView without allowing it to send signals
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for (const auto &zoneView : zoneViews) {
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zoneView->deleteLater();
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}
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}
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void GameScene::retranslateUi()
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@ -76,7 +83,7 @@ void GameScene::rearrange()
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QListIterator<Player *> playersIter(players);
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while (playersIter.hasNext()) {
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Player *p = playersIter.next();
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if (!p->getConceded()) {
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if (p && !p->getConceded()) {
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playersPlaying.append(p);
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if (!firstPlayerFound && (p->getLocal())) {
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firstPlayerIndex = playersPlaying.size() - 1;
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@ -564,9 +564,6 @@ Player::~Player()
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{
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qCDebug(PlayerLog) << "Player destructor:" << getName();
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static_cast<GameScene *>(scene())->removePlayer(this);
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clear();
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QMapIterator<QString, CardZone *> i(zones);
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while (i.hasNext())
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delete i.next().value();
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@ -2086,7 +2083,7 @@ void Player::eventShuffle(const Event_Shuffle &event)
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int length = view->getCards().length();
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// we want to close empty views as well
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if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
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view->deleteLater();
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view->close();
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break;
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}
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} else {
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@ -40,17 +40,6 @@ CardZone::CardZone(Player *_p,
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&CardZone::refreshCardInfos);
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}
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CardZone::~CardZone()
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{
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qCDebug(CardZoneLog) << "CardZone destructor: " << name;
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for (auto *view : views) {
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if (view != nullptr) {
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view->deleteLater();
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}
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}
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clearContents();
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}
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void CardZone::retranslateUi()
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{
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for (int i = 0; i < cards.size(); ++i)
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@ -67,7 +67,6 @@ public:
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bool _contentsKnown,
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QGraphicsItem *parent = nullptr,
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bool _isView = false);
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~CardZone();
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void retranslateUi();
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void clearContents();
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bool getHasCardAttr() const
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@ -40,13 +40,17 @@ ZoneViewZone::ZoneViewZone(Player *_p,
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}
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}
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ZoneViewZone::~ZoneViewZone()
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/**
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* Deletes this ZoneView and removes it from the origZone's views.
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* You should normally call this method instead of deleteLater()
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*/
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void ZoneViewZone::close()
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{
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emit beingDeleted();
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qDebug("ZoneViewZone destructor");
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emit closed();
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if (!(revealZone && !writeableRevealZone)) {
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origZone->getViews().removeOne(this);
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}
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deleteLater();
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}
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QRectF ZoneViewZone::boundingRect() const
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@ -65,7 +65,6 @@ public:
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bool _writeableRevealZone = false,
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QGraphicsItem *parent = nullptr,
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bool _isReversed = false);
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~ZoneViewZone();
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void reorganizeCards();
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@ -94,13 +93,14 @@ public:
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return isReversed;
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}
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public slots:
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void close();
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void setGroupBy(CardList::SortOption _groupBy);
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void setSortBy(CardList::SortOption _sortBy);
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void setPileView(int _pileView);
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private slots:
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void zoneDumpReceived(const Response &r);
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signals:
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void beingDeleted();
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void closed();
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void optimumRectChanged();
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void wheelEventReceived(QGraphicsSceneWheelEvent *event);
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@ -133,7 +133,7 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
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setLayout(vbox);
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connect(zone, &ZoneViewZone::optimumRectChanged, this, &ZoneViewWidget::resizeToZoneContents);
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connect(zone, &ZoneViewZone::beingDeleted, this, &ZoneViewWidget::zoneDeleted);
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connect(zone, &ZoneViewZone::closed, this, &ZoneViewWidget::zoneDeleted);
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zone->initializeCards(cardList);
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// QLabel sizes aren't taken into account until the widget is rendered.
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@ -314,11 +314,12 @@ void ZoneViewWidget::handleScrollBarChange(int value)
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void ZoneViewWidget::closeEvent(QCloseEvent *event)
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{
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disconnect(zone, &ZoneViewZone::beingDeleted, this, 0);
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disconnect(zone, &ZoneViewZone::closed, this, 0);
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// manually call zone->close in order to remove it from the origZones views
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zone->close();
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if (shuffleCheckBox.isChecked())
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player->sendGameCommand(Command_Shuffle());
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emit closePressed(this);
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deleteLater();
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zoneDeleted();
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event->accept();
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}
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