Fix segfault when game is closed while card view window is open (#5507)

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RickyRister 2025-01-20 19:06:55 -08:00 committed by GitHub
parent b004e91aa4
commit aeb1b9fb4f
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GPG key ID: B5690EEEBB952194
9 changed files with 26 additions and 40 deletions

View file

@ -189,14 +189,7 @@ void TabGame::emitUserEvent()
TabGame::~TabGame()
{
scene->clearViews();
delete replay;
QMapIterator<int, Player *> i(players);
while (i.hasNext()) {
delete i.next().value();
}
}
void TabGame::updatePlayerListDockTitle()
@ -1097,6 +1090,7 @@ void TabGame::eventLeave(const Event_Leave &event, int eventPlayerId, const Game
players.remove(eventPlayerId);
emit playerRemoved(player);
player->clear();
scene->removePlayer(player);
player->deleteLater();
// Rearrange all remaining zones so that attachment relationship updates take place

View file

@ -38,16 +38,9 @@ CardItem::CardItem(Player *_owner,
CardItem::~CardItem()
{
prepareDelete();
if (scene())
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
delete cardMenu;
delete ptMenu;
delete moveMenu;
deleteDragItem();
}
void CardItem::prepareDelete()
@ -74,6 +67,8 @@ void CardItem::prepareDelete()
void CardItem::deleteLater()
{
prepareDelete();
if (scene())
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
AbstractCardItem::deleteLater();
}

View file

@ -29,6 +29,13 @@ GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
GameScene::~GameScene()
{
delete animationTimer;
// DO NOT call clearViews() here
// clearViews calls close() on the zoneViews, which sends signals; sending signals in destructors leads to segfaults
// deleteLater() deletes the zoneView without allowing it to send signals
for (const auto &zoneView : zoneViews) {
zoneView->deleteLater();
}
}
void GameScene::retranslateUi()
@ -76,7 +83,7 @@ void GameScene::rearrange()
QListIterator<Player *> playersIter(players);
while (playersIter.hasNext()) {
Player *p = playersIter.next();
if (!p->getConceded()) {
if (p && !p->getConceded()) {
playersPlaying.append(p);
if (!firstPlayerFound && (p->getLocal())) {
firstPlayerIndex = playersPlaying.size() - 1;

View file

@ -564,9 +564,6 @@ Player::~Player()
{
qCDebug(PlayerLog) << "Player destructor:" << getName();
static_cast<GameScene *>(scene())->removePlayer(this);
clear();
QMapIterator<QString, CardZone *> i(zones);
while (i.hasNext())
delete i.next().value();
@ -2086,7 +2083,7 @@ void Player::eventShuffle(const Event_Shuffle &event)
int length = view->getCards().length();
// we want to close empty views as well
if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
view->deleteLater();
view->close();
break;
}
} else {

View file

@ -40,17 +40,6 @@ CardZone::CardZone(Player *_p,
&CardZone::refreshCardInfos);
}
CardZone::~CardZone()
{
qCDebug(CardZoneLog) << "CardZone destructor: " << name;
for (auto *view : views) {
if (view != nullptr) {
view->deleteLater();
}
}
clearContents();
}
void CardZone::retranslateUi()
{
for (int i = 0; i < cards.size(); ++i)

View file

@ -67,7 +67,6 @@ public:
bool _contentsKnown,
QGraphicsItem *parent = nullptr,
bool _isView = false);
~CardZone();
void retranslateUi();
void clearContents();
bool getHasCardAttr() const

View file

@ -40,13 +40,17 @@ ZoneViewZone::ZoneViewZone(Player *_p,
}
}
ZoneViewZone::~ZoneViewZone()
/**
* Deletes this ZoneView and removes it from the origZone's views.
* You should normally call this method instead of deleteLater()
*/
void ZoneViewZone::close()
{
emit beingDeleted();
qDebug("ZoneViewZone destructor");
emit closed();
if (!(revealZone && !writeableRevealZone)) {
origZone->getViews().removeOne(this);
}
deleteLater();
}
QRectF ZoneViewZone::boundingRect() const

View file

@ -65,7 +65,6 @@ public:
bool _writeableRevealZone = false,
QGraphicsItem *parent = nullptr,
bool _isReversed = false);
~ZoneViewZone();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
@ -94,13 +93,14 @@ public:
return isReversed;
}
public slots:
void close();
void setGroupBy(CardList::SortOption _groupBy);
void setSortBy(CardList::SortOption _sortBy);
void setPileView(int _pileView);
private slots:
void zoneDumpReceived(const Response &r);
signals:
void beingDeleted();
void closed();
void optimumRectChanged();
void wheelEventReceived(QGraphicsSceneWheelEvent *event);

View file

@ -133,7 +133,7 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
setLayout(vbox);
connect(zone, &ZoneViewZone::optimumRectChanged, this, &ZoneViewWidget::resizeToZoneContents);
connect(zone, &ZoneViewZone::beingDeleted, this, &ZoneViewWidget::zoneDeleted);
connect(zone, &ZoneViewZone::closed, this, &ZoneViewWidget::zoneDeleted);
zone->initializeCards(cardList);
// QLabel sizes aren't taken into account until the widget is rendered.
@ -314,11 +314,12 @@ void ZoneViewWidget::handleScrollBarChange(int value)
void ZoneViewWidget::closeEvent(QCloseEvent *event)
{
disconnect(zone, &ZoneViewZone::beingDeleted, this, 0);
disconnect(zone, &ZoneViewZone::closed, this, 0);
// manually call zone->close in order to remove it from the origZones views
zone->close();
if (shuffleCheckBox.isChecked())
player->sendGameCommand(Command_Shuffle());
emit closePressed(this);
deleteLater();
zoneDeleted();
event->accept();
}