Reject more invalid usernames from clients.

Specifically this should cover people connecting with a username of
"\u200C"
This commit is contained in:
Daenyth 2012-07-25 00:08:28 -04:00
parent ba5669652c
commit af09d0d294
8 changed files with 33 additions and 7 deletions

View file

@ -9,6 +9,7 @@ message Event_ConnectionClosed {
SERVER_SHUTDOWN = 2;
TOO_MANY_CONNECTIONS = 3;
BANNED = 4;
USERNAMEINVALID = 5;
}
optional CloseReason reason = 1;
optional string reason_str = 2;

View file

@ -22,6 +22,7 @@ message Response {
RespChatFlood = 18;
RespUserIsBanned = 19;
RespAccessDenied = 20;
RespUsernameInvalid = 21;
}
enum ResponseType {
JOIN_ROOM = 1000;

View file

@ -114,7 +114,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
QWriteLocker locker(&clientsLock);
AuthenticationResult authState = databaseInterface->checkUserPassword(session, name, password, reasonStr, secondsLeft);
if ((authState == NotLoggedIn) || (authState == UserIsBanned))
if ((authState == NotLoggedIn) || (authState == UserIsBanned || authState == UsernameInvalid))
return authState;
ServerInfo_User data = databaseInterface->getUserData(name, true);

View file

@ -27,7 +27,7 @@ class GameEventContainer;
class CommandContainer;
class Command_JoinGame;
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4, UsernameInvalid = 5 };
class Server : public QObject
{

View file

@ -200,11 +200,11 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
if (!game) {
if (room->getExternalGames().contains(cont.game_id())) {
server->sendIsl_GameCommand(cont,
room->getExternalGames().value(cont.game_id()).server_id(),
userInfo->session_id(),
roomIdAndPlayerId.first,
roomIdAndPlayerId.second
);
room->getExternalGames().value(cont.game_id()).server_id(),
userInfo->session_id(),
roomIdAndPlayerId.first,
roomIdAndPlayerId.second
);
return Response::RespNothing;
}
return Response::RespNotInRoom;
@ -338,6 +338,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
}
case NotLoggedIn: return Response::RespWrongPassword;
case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
case UsernameInvalid: return Response::RespUsernameInvalid;
default: authState = res;
}