From af0d868aef22dfabbf8d6d74765104ab0bee502f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Fri, 26 Sep 2025 23:18:22 +0200 Subject: [PATCH] Reconnect remote player deck selection signals to game event handler. Took 14 minutes --- cockatrice/src/tabs/tab_game.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cockatrice/src/tabs/tab_game.cpp b/cockatrice/src/tabs/tab_game.cpp index 1a4cfe673..eca470be3 100644 --- a/cockatrice/src/tabs/tab_game.cpp +++ b/cockatrice/src/tabs/tab_game.cpp @@ -165,6 +165,10 @@ void TabGame::connectToGameEventHandler() &TabGame::processLocalPlayerSideboardLocked); connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this, &TabGame::processLocalPlayerDeckSelect); + connect(game->getGameEventHandler(), &GameEventHandler::remotePlayerDeckSelected, this, + &TabGame::processRemotePlayerDeckSelect); + connect(game->getGameEventHandler(), &GameEventHandler::remotePlayersDecksSelected, this, + &TabGame::processMultipleRemotePlayerDeckSelect); } void TabGame::connectMessageLogToGameEventHandler()