improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL

This commit is contained in:
Max-Wilhelm Bruker 2012-03-18 21:57:21 +01:00
parent 5db0fcd6ae
commit af8e357487
13 changed files with 215 additions and 135 deletions

View file

@ -83,6 +83,7 @@ public:
void prepareDestroy();
Server_AbstractUserInterface *getUserInterface() const { return userInterface; }
void setUserInterface(Server_AbstractUserInterface *_userInterface);
void disconnectClient();
void setPlayerId(int _id) { playerId = _id; }
bool getReadyStart() const { return readyStart; }