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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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13 changed files with 215 additions and 135 deletions
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@ -83,6 +83,7 @@ public:
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void prepareDestroy();
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Server_AbstractUserInterface *getUserInterface() const { return userInterface; }
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void setUserInterface(Server_AbstractUserInterface *_userInterface);
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void disconnectClient();
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void setPlayerId(int _id) { playerId = _id; }
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bool getReadyStart() const { return readyStart; }
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