[Server] Apply card art rules to playmats (#7532)

* [Server] Apply card art rules to playmats

Card art DENY rules were only enforced for user card art
(SetCardArtParams) while playmats using the same art bypassed them.

Move the rule lookup to Servatrice_DatabaseInterface::isCardArtAllowed
with a default-allow base on Server_DatabaseInterface, delegate the
session check to it, reject DENY-listed Command_SetPlaymat with
RespFunctionNotAllowed, and strip DENY-listed deck playmats on
DeckSelect so banned art is never broadcast.

* [Server] Address review nits on playmat card art rules

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-16 19:50:43 +02:00 • committed by GitHub
parent bbe438b09a
commit b11b096828
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GPG key ID: B5690EEEBB952194
6 changed files with 55 additions and 22 deletions

View file

@ -257,6 +257,19 @@ Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &r
return Response::RespInternalError;
}
// Card art rules apply to playmats as well: never broadcast a DENY-listed
// printing as a playmat. Stripping keeps the deck selectable while hiding
// the banned art from all clients.
const auto deckPlaymat = newDeck->getPlaymat();
if (!deckPlaymat.card.name.isEmpty()) {
auto *db = game->getRoom()->getServer()->getDatabaseInterface();
// Check the truncated values actually broadcast below; the rule columns are varchar(255).
if (db && !db->isCardArtAllowed(deckPlaymat.card.name.left(MAX_NAME_LENGTH),
deckPlaymat.card.providerId.left(MAX_NAME_LENGTH))) {
newDeck->setPlaymat({});
}
}
delete deck;
deck = newDeck;
sideboardLocked = true;
@ -631,6 +644,14 @@ Server_Player::cmdSetPlaymat(const Command_SetPlaymat &cmd, ResponseContainer &r
if (rawName.length() > MAX_NAME_LENGTH || rawProviderId.length() > MAX_NAME_LENGTH) {
return Response::RespInvalidData;
}
// Card art rules apply to playmats as well: reject DENY-listed art, like
// cmdSetCardArtParams does. Empty clears the playmat and is always allowed.
if (!rawName.isEmpty()) {
auto *db = game->getRoom()->getServer()->getDatabaseInterface();
if (db && !db->isCardArtAllowed(rawName, rawProviderId)) {
return Response::RespFunctionNotAllowed;
}
}
PlaymatInfo playmat;
playmat.card.name = rawName;
playmat.card.providerId = rawProviderId;

View file

@ -188,6 +188,16 @@ public:
virtual void setForcePasswordChange(const QString & /* user */, bool /* force */)
{
}
/**
* @brief Whether the given card art may be shown (card art rules).
*
* Default allows everything; the real server overrides this with a lookup
* in {prefix}_card_art_name_rules. Empty names are always allowed (clear path).
*/
virtual bool isCardArtAllowed(const QString & /* cardName */, const QString & /* providerId */)
{
return true;
}
};
#endif