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[Game][Graphics][Player] Add named zone lookup-map to player graphics. (#6984)
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Took 16 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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2 changed files with 23 additions and 0 deletions
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@ -59,6 +59,9 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
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initializeZones();
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connect(player, &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
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&PlayerGraphicsItem::onCustomZoneAdded);
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playerMenu->setMenusForGraphicItems();
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connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
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@ -121,6 +124,19 @@ void PlayerGraphicsItem::initializeZones()
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connect(handZoneGraphicsItem->getLogic(), &HandZoneLogic::cardCountChanged, handCounter,
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&HandCounter::updateNumber);
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connect(handCounter, &HandCounter::showContextMenu, handZoneGraphicsItem, &HandZone::showContextMenu);
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zoneGraphicsItems.insert(player->getDeckZone()->getName(), deckZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getGraveZone()->getName(), graveyardZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getRfgZone()->getName(), rfgZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getSideboardZone()->getName(), sideboardGraphicsItem);
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zoneGraphicsItems.insert(player->getTableZone()->getName(), tableZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getStackZone()->getName(), stackZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getHandZone()->getName(), handZoneGraphicsItem);
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}
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void PlayerGraphicsItem::onCustomZoneAdded(QString customZoneName)
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{
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zoneGraphicsItems.insert(customZoneName, nullptr); // Custom zone view goes here, if we ever implement it.
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}
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QRectF PlayerGraphicsItem::boundingRect() const
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@ -77,6 +77,11 @@ public:
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return playerTarget;
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}
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CardZone *getZoneGraphicsItem(const QString &name) const
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{
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return zoneGraphicsItems.value(name, nullptr);
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}
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[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
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{
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return deckZoneGraphicsItem;
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@ -110,6 +115,7 @@ public:
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public slots:
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void onPlayerActiveChanged(bool _active);
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void onCustomZoneAdded(QString customZoneName);
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void onCounterAdded(CounterState *state);
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void onCounterRemoved(int counterId);
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void rearrangeCounters();
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@ -128,6 +134,7 @@ private:
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PlayerArea *playerArea;
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PlayerTarget *playerTarget;
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QMap<int, AbstractCounter *> counterWidgets;
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QMap<QString, CardZone *> zoneGraphicsItems;
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PileZone *deckZoneGraphicsItem;
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PileZone *sideboardGraphicsItem;
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PileZone *graveyardZoneGraphicsItem;
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