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Store allowedCounts by format
Took 15 minutes Took 6 seconds
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4 changed files with 94 additions and 43 deletions
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@ -13,6 +13,10 @@
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#include <libcockatrice/card/database/parser/cockatrice_xml_4.h>
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#include <libcockatrice/card/relation/card_relation.h>
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static const QList<AllowedCount> kConstructedCounts = {{4, "legal"}, {1, "restricted"}, {0, "banned"}};
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static const QList<AllowedCount> kSingletonCounts = {{1, "legal"}, {1, "restricted"}, {0, "banned"}};
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SplitCardPart::SplitCardPart(const QString &_name,
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const QString &_text,
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const QVariantHash &_properties,
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@ -486,11 +490,11 @@ FormatRulesNameMap OracleImporter::createDefaultMagicFormats()
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FormatRulesNameMap defaultFormatRulesNameMap;
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// ----------------- Helper lambda to create format -----------------
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auto makeFormat = [&](const QString &name, int maxCopies = 4, int minDeck = 60, int maxDeck = -1,
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int maxSideboardSize = 15) -> FormatRulesPtr {
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auto makeFormat = [&](const QString &name, int minDeck = 60, int maxDeck = -1, int maxSideboardSize = 15,
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const QList<AllowedCount> &allowedCounts = kConstructedCounts) -> FormatRulesPtr {
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FormatRulesPtr f(new FormatRules);
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f->formatName = name;
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f->maxCopies = maxCopies;
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f->allowedCounts = allowedCounts;
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f->minDeckSize = minDeck;
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f->maxDeckSize = maxDeck;
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f->maxSideboardSize = maxSideboardSize;
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@ -501,27 +505,27 @@ FormatRulesNameMap OracleImporter::createDefaultMagicFormats()
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};
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// ----------------- Standard formats -----------------
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makeFormat("Alchemy", 4, 60);
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makeFormat("Brawl", 1, 60, 60);
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makeFormat("Commander", 1, 100, 100);
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makeFormat("Duel", 1, 100, 100);
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makeFormat("Future");
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makeFormat("Gladiator", 4, 60, 60, 0);
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makeFormat("Historic");
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makeFormat("Legacy");
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makeFormat("Modern");
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makeFormat("Oathbreaker", 1, 60, 60);
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makeFormat("OldSchool");
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makeFormat("Pauper");
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makeFormat("PauperCommander", 1, 100, 100);
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makeFormat("Penny");
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makeFormat("Pioneer");
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makeFormat("Predh", 1, 100, 100);
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makeFormat("Premodern");
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makeFormat("Standard");
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makeFormat("StandardBrawl", 1, 60, 60);
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makeFormat("Timeless");
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makeFormat("Modern");
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makeFormat("Legacy");
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makeFormat("Vintage");
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makeFormat("Pioneer");
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makeFormat("Historic");
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makeFormat("Timeless");
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makeFormat("Future");
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makeFormat("OldSchool");
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makeFormat("Premodern");
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makeFormat("Pauper");
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makeFormat("Penny");
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// ----------------- Singleton formats -----------------
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makeFormat("Commander", 100, 100, 15, kSingletonCounts);
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makeFormat("Duel", 100, 100, 15, kSingletonCounts);
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makeFormat("Brawl", 60, 60, 15, kSingletonCounts);
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makeFormat("StandardBrawl", 60, 60, 15, kSingletonCounts);
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makeFormat("Oathbreaker", 60, 60, 15, kSingletonCounts);
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makeFormat("PauperCommander", 100, 100, 15, kSingletonCounts);
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makeFormat("Predh", 100, 100, 15, kSingletonCounts);
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return defaultFormatRulesNameMap;
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}
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